Ulorian - Agent of Chaos
Legend
double post
Yup. Like I said earlier, I've already understood your point and I am buying what you're selling. Do you understand what I'm asking you though? Is adding complexity to armour the particular hill you're willing to die on in order to achieve that goal (of granularity expanding options)? Because there are other ways of achieving the benefits of this granularity you're talking about.When armor had more dials than a single objective total AC=X alongside "does bob plan to use stealth" there were more dials a gm could manipulate. Simplifications reduce the already overly narrow set of options players might find potentially exciting available for the gm to choose from. Granularity expands the options
"Other Ways" i.e. Push PCs past bounded accuracy & deal with the resulting fallout one way or another when monsters can't keep up and your the GM you homebrew a solution other than giving out objectively better & better equipment like more resistances on the best AC armor the player already has. 6e needs to do a better job with fitting a core subsystem like armor within the player expectations & GM needs of a game called d&d.Yup. Like I said earlier, I've already understood your point and I am buying what you're selling. Do you understand what I'm asking you though? Is adding complexity to armour the particular hill you're willing to die on in order to achieve that goal (of granularity expanding options)? Because there are other ways of achieving the benefits of this granularity you're talking about.
That really kills Clerics and Artificers.AC = Strength + Dexterity
Why?That really kills Clerics and Artificers.
What about my wis / cha cleric or int/wis artificer?Why?
When AC=Strength+Dexterity
Clerics and Artificers benefit from both Strength and MAGIC to enhance AC.
Meanwhile the unarmored Dexterity Cleric "in robes" is a viable character concept.
If a warrior Cleric wants to invest in both Strength and Dexterity, that is viable too.
Like Wizard typically. These non-gish mage concepts rely more heavily on spellcasting and other magic to defend oneself, as well as relying on a Warrior ally to stay between oneself and the hostiles.What about my wis / cha cleric or int/wis artificer?
Or are you suggesting they get +wis/int to AC as well?