- The combat as war/sport distinction arose to describe the relative differences between editions of dnd. To the extent that system is important in influencing playstyle--perhaps it isn't so much--it seems to me helpful to have some way of describing how combat varies across the design of the different editions. This framework was also helpful for OSR designers in accentuating features of combat as war; for example, into the odd and derivative games '
attack the character sheet' in ways that make characters who suffer wounds less effective.
- The "as" in combat as war/sport is not an equals sign. It's not, "in this version of dnd, combat=war." It's a simile, a figure of speech. In no version of dnd is combat exactly a sport, outside of the dm setting up some narrative contrivances. The terms "war" and "sport" are used to indicate a set of differences, as the op describes.
I don't know; Blades in the Dark characters can get pretty powerful after a few advancements. Generally you can avoid retiring a character until you feel ready to have them drop out of the story. Meanwhile, in my OSE games several characters have suffered permanent injuries (not houseruling anything, using necrotic gnome modules).
One oddity of this conversation is that it seems the differences between different editions of dnd--which are different systems--are being described as unimportant, whereas differences between "dnd" and other systems are described as very important. I don't know what to make of that, but it seems very inconsistent