DND_Reborn
The High Aldwin
FWIW, in my current Frostmaiden game my players' PC consist of:
Bear-Shifter (Druid)
Changling (Wizard)
Half-Orc (Warlock)
Sea Elf (Sorcerer)
Tortle (Cleric)
Shadar-Kai (Paladin)
Halfling (Cleric/Rogue)
Sled-Dog "Wolf" (warrior DMPC)
Since this is taking place in Ten Towns, which is known for having a multitude of races with a variety of reasons to be there, it wasn't hard to work with the players to create backstories which put them together.
Now, in the new game I will be playing in starting Saturday, we have:
Dwarf (fighter)
Elf (wizard)
Halfling (rogue)
Human (cleric)
This is obviously a more Tolkien-style game/ setting, but I am happy with it as well.
Regardless, very rarely do I ever experience a player playing a non-human race as anything other than "human in funny mask" with other mechanical features... So, I'd rather just have other cultures which help create a variety of mechanics for the player to enjoy if their PC isn't going to be role-played as anything other than human.
Bear-Shifter (Druid)
Changling (Wizard)
Half-Orc (Warlock)
Sea Elf (Sorcerer)
Tortle (Cleric)
Shadar-Kai (Paladin)
Halfling (Cleric/Rogue)
Sled-Dog "Wolf" (warrior DMPC)
Since this is taking place in Ten Towns, which is known for having a multitude of races with a variety of reasons to be there, it wasn't hard to work with the players to create backstories which put them together.
Now, in the new game I will be playing in starting Saturday, we have:
Dwarf (fighter)
Elf (wizard)
Halfling (rogue)
Human (cleric)
This is obviously a more Tolkien-style game/ setting, but I am happy with it as well.
Regardless, very rarely do I ever experience a player playing a non-human race as anything other than "human in funny mask" with other mechanical features... So, I'd rather just have other cultures which help create a variety of mechanics for the player to enjoy if their PC isn't going to be role-played as anything other than human.