D&D General Do you like LOTS of races/ancestries/whatever? If so, why?

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The thing about culture is that it can be related to species but isn't tied to it. Barring actually being unable to accomplish some elements of culture (flight, mind meld, tree magic, etc.), any intelligent humanoid can be part of any culture, even if they're a bit of an odd ball in it. A dwarf can be raised by kenku and be adorned in feather gifts from their loved ones, and a kobold tribe could be fully integrated into a halfling farming community and known as the best gopher trappers in the meadows.
Hence why I favor:

  1. Determining what factors, if any, are naturally rooted in physiological differences, and how those factors would influence culture. Dragonborn mature swiftly and have elemental halitosis, which necessarily should influence their language (metaphors about the briefness of childhood are likely to be more strident than those of humans or longer-lived races) and their architecture (prisons need to be designed so they can't be broken out of by someone breathing fire on their cell several times a day.) Eladrin, by comparison, are somewhat more likely to wax poetic about the turning of the seasons (because they live much longer and mature more slowly), and would likely design their cities around the fact that everyone can perform short-distance teleports (again, prisons come to mind; you'd need countermeasures so eladrin wouldn't just teleport out of their cells.)
  2. Determining how these factors would interact with people who don't have the physiology to apply them. In the eladrin example, longer lifespans might matter somewhat, bit not on the scale at which the game is generally played (more a matter of slowing cultural change and increasing institutional encrustation around wealthy, powerful families.) The teleport thing, however, is liable to cause problems for any race that cannot casually teleport every few minutes. Now, because the teleport can't be used immediately back-to-back, it's unlikely that their architecture would be designed exclusively around its use, so there would still be stairs and the like to get around. But buildings are still liable to be much more accessible to those who can teleport than those who can't. This might encourage the use of (architectural, not personal) magic items to enhance regular eladrin teleports and permit teleports even to those who can't use them.
  3. Once both of those are worked out, determining how any given culture (whether monoracial or multiracial) would work in a given context. This requires answering several questions:
    • How, and what, do they eat? Where do they get clean water?
    • What natural resources do they rely on? Who uses them, and how do they get these resources and artisans?
    • What is their economy structured like? How do they conduct business and such?
    • How do their people learn trades or gain education?
    • What is the class structure and labor force like?
    • How is political power distributed? In what ways does this culture organize itself and coordinate its actions and materiel?
    • How does this culture protect itself? What are its military capabilities, and how do these capabilities influence its priorities and social structure? In what ways do its natural resources and population affect these things?
    • Does the culture have internal divisions (e.g. provinces of an empire, religious factions with a common heritage), and if so, how do they interact? Is it cohesive or divisive?
    • How does this culture view outsiders? What are its diplomatic and political interactions with other cultures/polities?
    • How do outsiders view this culture? What stereotypes do outsiders have of its members, and in what ways are these stereotypes both accurate and inaccurate? How do members of this culture feel about these stereotypes, especially if they are not perfectly archetypal for this culture?

This is, of course, a lot of stuff to answer, so some of the time I intentionally leave the answers blank, both because that's useful to me, and because it allows play to shape things, more than it being all my personal precious baby or all random chance or the like. "Draw Maps, Leave Blanks" is truly an excellent maxim to guide GMs.
 

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68 Races with 55 being AL Legal and 7 different Elfs being published and of those we have 37 with Darkvision and 32 AL Legal; we have hit humans in just funny hats. Unless DMs take away player agency and curate the setting with limited races. People either take a race for the crunch, or role play possibilities. But WOTC, here, and other forums frown on any bad social consequences happening to a PC if a race is a bad story fit.
Plus 68 races most living on one planet. Hard to accept.

(Do Kendar have darkvision?)
 


Plus 68 races most living on one planet. Hard to accept.
Extremely, IMO. Not just living, but with histories, competition for resources, and "evolution" of each over likely thousands of years...

Also, with WotC's position in Tasha's of any half-race combo, you'd likely have to include dozens (if not hundreds) of mixtures as well.

Frankly, I don't see how they could not have stopped from wiping most of each other out and having just a few "dominant" races remaining over all that time.
 

68 races. Each has to be large enough to be well known so people don't confuse them a high elf with a wood elf with astral elf. Each has to be distinct enough to stand out not just in the visual department but in the cultural department. And saying Drake Dragonborn is one off from the nineth dimension does not cut it, unless you are living near the New Waterdeep Space Interdimensional Citadel.

And can you give me why 68 races could work on an Earth Size planet?
 

Extremely, IMO. Not just living, but with histories, competition for resources, and "evolution" of each over likely thousands of years...

Also, with WotC's position in Tasha's of any half-race combo, you'd likely have to include dozens (if not hundreds) of mixtures as well.

Frankly, I don't see how they could not have stopped from wiping most of each other out and having just a few "dominant" races remaining over all that time.
Not to mention most of them would have the full range of human physical features on top of that. Where do they all come from?
 

And can you give me why 68 races could work on an Earth Size planet?
I mean, at the moment we have flying apex predators (in at least 15 colour-coded varieties for simplicity) who somehow all manage to function alongside the humans, and that's before we even get to the various dragon-ish species. How do the 3 species of desert dragons manage to get enough food again?

Regardless though, they work on an Earth sized planet due to niche partioning.
 

Extremely, IMO. Not just living, but with histories, competition for resources, and "evolution" of each over likely thousands of years...
OK, but let's say you only have humans as a playable race. No elves, dwarfs, tabaxi, anything else. Just humans, humanning it up across the world.

You still have lots of intelligent, speech-capable monsters, all of which also have their histories, competition for resources, and "evolution" (although thousands of years is not nearly as long a time as needed for anything approaching real evolution--maybe there's a god of evolution that speeds things up in fantasy worlds).

Just in the MM I counted 10 species of dragons, yeti, sphinxes, behir, centaurs, treants, giants, giant-kin (cyclops, ogres, etc.), certain giant animals, myconids, naga, harpies, worgs, hook horrors, krakens, merrow, merfolks, lamia, manitocres, umber hulks, trolls, doppelgangers, yuan-ti, and a lot more. These are creatures with Int 5 and above, can speak (not just understand languages), and are not aberrations, celestials, elementals, fey, fiends, humanoids, or undead. If you include humanoids as monsters but not as PC races (like orcs and kobolds), then the list becomes even larger. If you include monsters from other books as well, the list becomes huge.

A lot of these monsters have societies, and some of them should have had major impacts on world history.

So unless you're really carefully curating your monster list also exclude most or all sentient monsters, does it really matter if you also have a bunch of playable humanoids as well?
 

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