Arilyn
Hero
The "real time" rule only kicks in between adventures. Player characters do not stop in a dungeon corrider for a week because the session ends, or come back to a TPK cause they weren't there to declare actions for their characters. If the characters settle in a village and the players don't play again for a month, then it's been a month game time.I really hated this one. You decide to end your weekly session in the middle of a combat with Goblins and come back a week later to a TPK because they got 20000 rounds of combat while you were out.
It was just a thing some DMs did and many did not, that fell almost completely out of favour and got forgotten. I really really don't understand why the guy bringing this up in the video is creating a backlash. He stumbled over this old rule and is curious about giving it a try. My sense is that it was used by really early gamers in the 70s, though not all, by any stretch, and pretty much abandoned in the 80s? Pretty sure Gygax did it for a while but maybe not in every campaign.