CreamCloud0
Hero
Just because a player has an established lore for a species doesn’t mean the DM can just plonk them down into the world and have it fit in perfectly, what if the mountains are already occupied? What is this city’s relationship with the other local settlements? What is their history in this world? Does it fit tonally? How do they sustain their food and supplies in the mountains? And they don’t fit the same niche as the Goliaths and removing them is going to cause even more problems on top of adding loxodons, just because no one was playing one doesn’t mean they don’t otherwise exist in the world.But it seems to me that the problem isn’t really about NUMBER of races. Let’s assume it’s the beginning of the campaign and you are the DM, and a player comes with a Loxodon monk (to choose a race that doesn’t feature in many settings).
You might say “sorry, I already have 12 races in my campaign world, and I don’t have room for another one”.
If you did what would you respond if the player responded “well, no one is playing Goliaths, why don’t you replace Goliaths with Loxodons?”
You might also say “well, I don’t want to come up with lore and background to fit them in my world”.
If you said that, what would you respond if the player answered “actually, I have detailed ideas about Loxodons, inspired by Tibetan monks. What if they were a race of spiritual and reclusive individuals that resided on mountain peaks?”
The point I’m getting at here is that very often the issue isn’t number of races or difficulty of players accurately portraying alien mindsets, or even world-building, it’s about DMs being resistant to incorporating ideas into “their” world that weren’t authored by them.
DMs are typically resistant to other people’s ideas because they’re constructed in isolation of the world rather than to fit in and be part of what already exists.
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