R_J_K75
Legend
In my experiences, yes it did make the gaming experience for me better as both a player and a DM.Would it? Never has in my experience.
In my experiences, yes it did make the gaming experience for me better as both a player and a DM.Would it? Never has in my experience.
Because they were poorly developed for 5E.OneD&D is even pondering getting rid of dwarves and halfling subraces because they are so similar and have only ignorable cultural differences.
Sure they can. But consider this. DMs that do this are acting more strictly than many actually published settings.Sometimes it is the GM's setting. Many GMs are intense world builders and they invite players to explore those worlds in their campaigns. They don't want player input on the nations of the south (or whatever) because then it wouldn't be their (the GM's) world any longer. That's a totally valid way to do it, and a smart one if you are the kind of GM that runs many campaigns (concurrently or serially) in your world. As long as the GM is up front about it, a player asking for some change to meet their preferences is the one acting a little out of line.
Subraces were lame in 2E too.Because they were poorly developed for 5E.
2E had a lot more subraces and did enough to make them different.
So, like with everything "wrong" in 5E, I blame WotC.![]()
I think both sides of the debate are in agreement. I don't see anybody disagreeing that it's within the rights of the author of the setting to say what fits inside (be it the GM or a setting designer -- there are no tinker gnome in Lyonesse, but maybe some kind of fae would fit?) and that the GM should be clear about it if he intends to put forth restrictions on players. I think the point that is being discussed is when the GM hasn't put a lot of thoughts about it and naysay "for the sake of naysaying" or fail to communicate why a player option is denied. Maybe there is a disagreement on whether the answer "because it doesn't fit my aesthetic choices for this campaign world" is acceptable, but I'd say then, it's a case of GM and players agreeing that each other's style isn't for them, much like a GM and players would agree not to play together if the GM was proposing a campaign around a theme that doesn't interest the players.
Bad experience stems from mismatched expectations, like a GM naysaying without explanation or being all passive agressive about players marring his setting with their stupid half-loxodon, half-gnome of draconian descent when a player simply asks whether he can play a goliath, or like the players trying to get the most bizarre option without ever inquiring about the setting (for optimization reasons, perhaps) and being infuriated about any restriction even being suggested. I think 99.9% of situations fall in the reasonsable middle.
It is probably something that is best sorted when discussing on what game to run (or "session 0" as the fancy name goes).
Isn’t part of presenting something like this to your players seeking constructive feedback?Sorry to interject, but can you just agree with @Crimson Longinus that there are levels to this. If I worked on a setting for several years, and finally came to a place where I feel comfortable bringing it to players, in part, because it is fully fleshed out - why on earth would the very first choice of a player be to change this? It seems rude, or at best, ignorant?
Ooh! Now I'm going to include a variant called "tidy elves" who can cast bubble bath and speak with rubber ducky as racial cantrips.2E had wacky stuff like bubble bath spells. This does at least mean fewer types of elves - that got ridiculous.
My dwarf has a bubble bath with no added soap all the time.Ooh! Now I'm going to include a variant called "tidy elves" who can cast bubble bath and speak with rubber ducky as racial cantrips.
I disagree. Charging out of towners extra is a time honored tradition that is continued today by tourist trap restaurants and bars the world over.Honestly, swindling out-of-towners is xenophobic, not better than racism.
Not really relevant to what I posted, but sure. IME PCs don’t care that much about dishonest business owners unless they are the ones being swindled by said business owners. Bigoted business owners, though, get messed with.And swindly people randomly, while inclusive, is still something that would be, like racism and xenophobia, be considered illegal and despicable, at least worthy of a song if the authorities don't deal with it.
As a side note, having the guards do nothing about it was totally common in the past settings, because morally corrupt authorities were commonplace, as much as on Earth. The more the settings implies a much better general awareness of societal issues among the fantasy population, to the point that the population of fantasy settings is more advanced than us in that regard, the more it sounds strange to me that the population to tolerate those authorities as much.
(I understand it wasn't the crux of your argument, but I needed to react to the idea that it a bigoted barkeep would be worse than a xenophobic one or a scamming one).