Pedantic
Legend
I really just want a system that can output roughly how messed up the party will be afterward, and dynamically adjusted for how roughed up the party is going in.
CR has consistently been too beholden to trying to gauge encounters/rest, and that's held it back. CR needs to be helpful to encounter design both for 1/day and 4/day fights.
CR has consistently been too beholden to trying to gauge encounters/rest, and that's held it back. CR needs to be helpful to encounter design both for 1/day and 4/day fights.