As GMs, we all have weaknesses, quirks and peculiarities that maybe we should try and reign in. This thread is a place to confess those GM sins. It isn't a place to rant about other GMs you have had,or your players. It isn't a place to dogpile on anyone that posts in this thread: either be supportive or be silent.
I'll start: as a GM, I do not like excessive "player options" and especially "builds." I do not want to memorize the whole PHB plus supplements to be able counter whatever nonsense was printed. I actively dislike attempts at creative applications of narrowly defined widgets. I don't ban these things, because I don't think it's my place to tell players what they are allowed to play (beyond obvious genre and setting appropriate choices) but it grates on me. So sometimes I say "no" more than I should, especially to the creative power gamer in my regular player pool.
Your turn.
I'll start: as a GM, I do not like excessive "player options" and especially "builds." I do not want to memorize the whole PHB plus supplements to be able counter whatever nonsense was printed. I actively dislike attempts at creative applications of narrowly defined widgets. I don't ban these things, because I don't think it's my place to tell players what they are allowed to play (beyond obvious genre and setting appropriate choices) but it grates on me. So sometimes I say "no" more than I should, especially to the creative power gamer in my regular player pool.
Your turn.