Scott Christian
Hero
Fair enough. Your game works that way.I mean, that’s how the game works.
Fair enough. Your game works that way.I mean, that’s how the game works.
Dungeons and Dragons works that way.Fair enough. Your game works that way.
Ok.Dungeons and Dragons works that way.
There is an alternate side to this. That something can be "inherently evil."
The problem with species being "inherently evil" is they can also be PCs. Inherently evil creatures are fine, see undead and fiends. Just don't let players choose them.There is an alternate side to this. That something can be "inherently evil." And I am going to use the most hated words for anyone that debates verisimilitude or flying dragons ( @Vaalingrade ) or anything else in the game - because magic.
If magic can be the rule of thumb for so many of the debates on here, why can't it be the rule of thumb for an "inherently evil" species?
I am not saying I am in favor of this. But it seems hypocritical to disregard a god's will, a lich's curse, or even ancestral magic that's tainted, ie. feywild-shadowfell, seelie-unseelie court, hellish planes, demons, etc. If one can make an army of evil bone devils, why can't they have the power to make an army of something on the material plane?
Just a thought.
The problem is that one is wielding the magic as an excuse to advance a racist concept: that an entire people is deserving of violence. That's why we label groups 'inherently' evil after all, but in and out of game: in order to make it okay to hurt them, enslave them, take from them.There is an alternate side to this. That something can be "inherently evil." And I am going to use the most hated words for anyone that debates verisimilitude or flying dragons ( @Vaalingrade ) or anything else in the game - because magic.
If magic can be the rule of thumb for so many of the debates on here, why can't it be the rule of thumb for an "inherently evil" species?
I am not saying I am in favor of this. But it seems hypocritical to disregard a god's will, a lich's curse, or even ancestral magic that's tainted, ie. feywild-shadowfell, seelie-unseelie court, hellish planes, demons, etc. If one can make an army of evil bone devils, why can't they have the power to make an army of something on the material plane?
Just a thought.
I never saw orcs as pure raiders, at least I never saw them as purely tribal raiders. For me, in most settings I made for D&D, orcs often had a range of societies but those societies tended to be martial (i.e. they might sometimes be vikings, sometimes be Romans, sometimes be tribes of hill orcs, etc). The Roman orcs were pretty advanced by the tech level of the setting. Same with goblins and kobolds. You often did have the traditional bands of goblins and kobolds, but you also had kobolds functioning as scribes and as intelligentsia in the Roman orc region. What is cool about races and world building is them having distinct physical and mental characteristics that shape their culture in different ways than humans (for example a race that has extremely acute smell and can see at night is probably going to have a different culture from humans). Obviously inventing cultures whole cloth can be difficult so we find an analog. In my case Rome. But you can deviate more from real world cultures if you are willing to put in the work (it is just harder and requires a lot more thought).
Im curious about what a D&D taxonomy might look like. The Types are all over the place, but could organize into rankings.Creature type is already a thing though. Humanoid, fiend, fey, elemental, aberration, giant, undead, etc. are creature types.
If I understand you:Choose your creature type for #2, which comes with Humanoid or Fey or whatever along with the descriptor in the parenthesis. Like it currently does.
Also I think it's important to note the distinction between "Creature Type" and just "Type".
Type is sterile. Creature type is more emotive of a fantasy setting. You're a type of Creature. And Creature is defined as "an animal or person or imaginary or fictional being." It fits better with a fantasy game than Species, which I think fits better with a sci-fi game.