RPG Freebies, Bundles, and Sales News (December 11, 2022)

Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop RPG bundles, charity fundraisers, and sales from around the internet. Charity Bundles and Sales If you’ve been left behind on the Blades in the Dark train, Bundle of Holding is here with a bundle of Forged in the Dark books. The core collection includes...

Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop RPG bundles, charity fundraisers, and sales from around the internet.

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Freebies and Pay What You Want

Note: While “Pay What You Want” downloads are available for free, please support the creators if you are able!

Roll for Combat has a new ancestry for Pathfinder 2nd Edition and for 5e that’s so ridiculous I couldn’t help but include it here: Battlezoo Ancestries Meleagris. For those who don’t know their species taxonomy, that would be the meleagris gallopavo or the domestic turkey. Yes, turkey people.
  • Price: Free

And if the idea of turkey PCs or just the season in general has you looking to a holiday one shot, GM Puppy Pound has you covered with Christmas themed character sheets for 5e. The bundle also includes a set of pregens meant for their adventure for 3rd level characters Saving Christmas: An Ornament Story for $4.99 but also ready for use in any other 3rd level adventure.
  • Price: Free

Comedy Relief Squad answers a question that I hadn’t considered before: If steampunk is an alternate late 19th century, what’s going on outside the major cities of the world? CopperHorse is the wild west of the steampunk world as magic dwindles in the world opening a new frontier of exploration and settlement.
  • Price: Free

For the OSR fans, benman released B/X: Expanded Weapon Qualities, a supplement for B/X and compatible retroclones. This expands the utility of multiple weapons adds new tactical options in combat.
  • Price: Free

And if you need somewhere to test out those new weapons, the Cavern of the Creeping Terror from Kormar Publishing is a 3rd level OSR adventure featuring a three-tiered dungeon with 22 caverns. The adventure includes a system-neutral bestiary, a horde of loot for greedy adventurers, and options for exploration, diplomacy, and betrayal to resolve the conflict that places a seaside village on the precipice of destruction.
  • Price: Pay What You Want (Suggested: $1.99)

Fans of urban fantasy will find a lot delightfully familiar with Team3’s The Fabled Few, an RPG where fables are real and living in the edges of our reality. Use your magic, skills, and wits to outsmart, outplay, or outperform a Fable and its cronies attempting to force you to reenact the storylines from the classic fairy tales.
  • Price: Free

CRISPR Monkey Studios have a supplement from their GeneFunk 2090 biopunk game for 5e featuring a collection of 65 genetic enhancements. Take a peek at the core rules and setting for GeneFunk 2090 (core rules available here) or just get some new character options for your science fiction 5e games (or reskin them for your fantasy games).
  • Price: Free

ForgottenAdventures has a pair of token packs to add life to your VTT games. The first is the Table Clutter Pack 10 full of roasted meats, cheeses, fish, and more to liven up your maps’ tables with a feast, while the Vehicles Pack 3 includes…okay, I have to address this, the description for this product calls it “a nice sailection of Anchors, Capstans, Riggins, and some other interesting pieces” but I think the quality of the boat-themed tokens can overcome the terribleness of that pun.
  • Price: Pay What You Want (Suggested: $4.99 each)

I love post-apocalyptic games with a theme of rebuilding and I think Steven Zych is a kindred spirit with Scrap, an original RPG about surviving a rust-covered wasteland by salvaging whatever you can in order to survive. This full rulebook includes everything you need to play in a world where nothing goes to waste and you can scrap your weapons mid-fight to create something more powerful in order to live another day.
  • Price: Pay What You Want (Suggested: $5.00)

Over on Dungeonmasters Guild, Ebba Stuart obviously had a rather Community spirit in mind with the Greenhaven Community Conjurer’s College, a school southwest of Strixhaven for the lost souls who couldn’t quite make it into the larger university. This is a work-in-progress released on “It’s December 10th!” complete with a map of the school, descriptions of the campus, student profiles, and an adventure generator inspired by the Dan Harmon story cycle. Merry Happy!
  • Price: Pay What You Want (Suggested: $0.00)

If you’ve looked at the Genasi but couldn’t find just the right elemental variant for the character you had in mind, Jurij Robba has Genasi Expanded, a collection of 13 variants for the genasi including storm, entropy, vibrant, and more.
  • Price: Pay What You Want (Suggested: $1.70)

So you know how sometimes we get a wave of one type of product all at once during a week? This week, it happened twice. Here’s a collection of the new subclasses available on DMs Guild this week, all pay-what-you-want with the suggested price in parentheses.

And then we’ve got so many map collections available this week as well.


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Bundles and Sales

Note: I have included end dates when listed for the following sales, but please be warned that those without published end dates may end suddenly so be sure to plan purchases accordingly.

D&D Beyond is celebrating the season with an advent calendar of discounts. Each day, a new deal unlocks including so far discounts on licensed D&D physical board games, D&D t-shirts, the Campaign Cases accessories line, gift boxes, the deluxe Beadle & Grimm’s boxed sets, digital copies of Dungeon Masters Guide and Spelljammer, and more to come. But the biggest is the one from Day One: A free copy of the Monstrous Compendium Volume Two: Dragonlance Monsters.

  • Price: From 10% to 25% off plus the free Dragonlance book

Luna Publishing released the Holiday Horrors Bundle on DriveThruRPG featuring a collection of adventures ranging from 3rd level all the way up to 16th level all with some sort of wintery theme. The bundle also includes a collection of cards and maps ready for use on your VTT or printed and cut out to make running the adventures easier.
  • Price: $9.95 (26% off)

Also from Luna Publishing is the First Foray Bundle, which collects five 1st level adventures ready to help introduce new players to 5e. This bundle also includes a handy card and map collection making it all the easier to run these introductory adventures.
  • Price: $9.95 (26% off)

Knowledge of the Christmas villain Krampus has become more common recently, and of course that means he’s showing up more in roleplaying games. Heroic Maps is ready to help with a bundle collection the adventure TAKEN by the Krampus along with their map collection The Krampus Lair ready for your adventuring party to ensure the Christmas troll doesn’t overstep his role in punishing naughty children.
  • Price: $7.11 (50% off)

If you’ve ever looked at 5e and thought the world was a bit too technologically advanced? The Stone-Age Player Character Race bundle is for you with a collection of playable ancestries for 5e from before the era of recorded history.
  • Price: $5.00 (84% off)

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Charity Bundles and Sales

If you’ve been left behind on the Blades in the Dark train, Bundle of Holding is here with a bundle of Forged in the Dark books. The core collection includes Blades in the Dark core rulebook, the solo play variant Alone in the Dark, and the Duskwall Heist Deck and Doskvol Street Maps accessories, while the add-on gives more setting options including Band of Blades, Scum and Villainy, Hack the Planet, A Fistful of Darkness, and Glow in the Dark.
  • Price: $12.95 (71% off) with variable cost Level-Up option
  • End Date: December 27, 2022
  • Charity: Diana Jones Award Emerging Designer Program (10%)


If you want a Forged in the Dark game that comes highly recommended, Grant Howitt and Chris Taylor have a pair of bundles for their Spire RPG and setting. The Starter Collection features the core rulebook Spire: The City Must Fall detailing the mile-high fantasy-punk dark elf city of The Spire along with the Strata sourcebook and three campaign frames. The Bonus Collection adds on six more titles to expand the world along with an mp3 soundtrack collection to set the mood for your games.
  • Price: $12.95 (71% off) with variable cost Level-Up option
  • End Date: December 27, 2022
  • Charity: Diana Jones Award Emerging Designer Program (10%)


There’s also the the Heart Bundle featuring the Heart: The City Beneath spinoff of The Spire that works as an expansion or as its own game. This stand-alone game takes place in the undercity and dungeons beneath the Spire and sends players into the outlawed cathedrals, predatory buildings, and twisted night forests that lurk under the city. The bundle includes everything you need to play including the Heart: The City Beneath core rules and four supplements to expand your game.
  • Price: $16.95 (72% off)
  • End Date: December 27, 2022
  • Charity: Diana Jones Award Emerging Designer Program (10%)

R. Talsorian Games and Humble Bundle have The Witcher RPG and More Bundle, and the “and More” title does a disservice to the amazing Castle Falkenstein. I assume The Witcher needs no introduction in 2022 as the bundle includes at the top-tier the core rulebook and the supplements A Book of Tales, A Witcher’s Journal, A Tome of Chaos, and Lords & Lands. However, this bundle also includes the masterpiece Castle Falkenstein combining fantasy elements, Victorian aesthetics, and ingenious industrial technology into a game that was steampunk almost before the term “steampunk” even existed.
  • Price: $1/$10/$18 (90% off at top tier)
  • End Date: December 24, 2022
  • Charity: Starlight Children’s Foundation (user-defined, default 5%)

Okay…those who follow me on social media have already heard me talking about this bundle from Bundle of Holding, but Shadowrun 1e-2e Mega Bundle is literally where I started in tabletop roleplaying. I owned every one of these books and read and re-read them so many times that they almost fell apart (and actually did in the case of my Shadowrun 2nd Edition Core Rulebook). To me, the books included in this bundle are still the gold standard in game writing and worldbuilding for a roleplaying game setting. The bundle includes not just the core rulebooks and the supporting sourcebooks for Shadowrun 1st Edition but also classics like Universal Brotherhood, Harlequin, Corporate Shadowfiles, Shadowbeat, and more. The add-on expands the collection into Shadowrun 2nd Edition with all the core books plus sourcebooks still useful in Shadowrun to this day for history and worldbuilding such as Aztlan, Tir Tairngire, Portfolio of a Dragon: Dunkelzahn’s Secrets, Threats, and a lot more. And seriously, if anyone has any questions about any of the books in this bundle, feel free to ask me in the comments or on social media because I am always ready to talk about some of my favorite game books ever published and have read every one of these cover-to-cover multiple times.
  • Price: $19.95 (80% off) with variable-cost Level-Up option
  • End Date: December 22, 2022
  • Charity: Diana Jones Award Emerging Designer Program (10%)

Not only did I get to talk about Shadowrun earlier, but Humble Bundle has extended their Introduction BattleTech bundle for another two weeks! It really is a special holiday! This bundle features everything you need to play the tabletop wargame BattleTech along with its faster-play variant BattleTech Alpha Strike along with a library of lore sourcebooks invaluable to anyone playing the roleplaying game versions BattleTech: A Time of War or MechWarrior: Destiny. Not only that, but the top-tier pledge level includes the physical BattleTech Beginner Box with two plastic minis, cardboard tokens for other ‘Mechs and vehicles, a map, pilot cards, reusable record sheets, and more to jump right into the fight.
  • Price: $1/$10/$18/$30 (91% off at top tier)
  • End Date: December 17, 2022
  • Charity: Navy-Marine Corps Relief Society (user-defined, default 5%)


That’s all for this week! If you know of any bundles or sales starting soon, please contact me on the EN World Discord, tag me on Mastodon, or send me a message here on EN World. Discount percentages have been rounded to the nearest whole number and are based on the standard retail price provided by the site. Note: Links to Amazon, Humble Store, Humble Bundle, Fantasy Grounds, and/or DriveThruRPG may contain affiliate links with the proceeds going to the author of this column.
 

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Darryl Mott

Darryl Mott

Abstruse

Legend
I'm really torn on the Shadowrun Bundle. I bought 1E when it came out and I LOVED the setting. I didn't like the game mechanics. The weapon codes were confusing, the extra die pools were confusing and complex, and the TN going above six made things seem impossible. Maybe it's just not having many into it back then and no groups to explain it to me.

Is the Lore worth it?
And to explain the rules bits...

Target numbers frequently go about 6 because the system has exploding dice. Any die that comes up 6 on a roll, you re-roll and add the new result to it. And keep going. For example, say I'm rolling to shoot something. The target number to hit is 8. I have a Firearms skill of 6 and decide to use 4 dice from my combat pool so I'm rolling a total of 10 dice. I get 1, 2, 2, 3, 4, 5, 5, 6, 6, 6. Because I got three 6s, I take those dice and re-roll them and get a 1, 4, 6 (making those dice 7, 10, and 12). Because I rolled another 6, I reroll that and get a 5. That means my entire dice roll was 1, 2, 2, 3, 4, 5, 5, 7, 10, 17. Therefore I got two successes.

For the damage codes, the first number is the Power (that's the target number to defend against the attack), the letter is the Damage Code (that's how much damage the weapon does by default), and the third number (only used in 1st Edition) is the Staging Number (how many successes it takes to stage the damage up or down a level).

Every character has a condition monitor that functions basically like HP. Damage comes in two types: Stun and Physical, which are tracked separately. You have 10 HP in Stun and 10 HP in Physical. Damage codes are (L)ight (1 damage), (M)oderate (3 damage), (S)erious (6 damage), and (D)eadly (10 damage). So if you take a Moderate wound, you take 3 damage. If you take another Light wound, you take 1 damage for a total of 4. When you hit 10, you're not dead but that's when the "make death saves" style mechanic kicks in. But you are unconscious and out of the fight for the moment.

Now, the Staging Number is what tripped up a lot of players and why they got rid of it in 2nd and 3rd Edition. When you make an attack in Shadowrun, the attacker and defender make rolls to see if the attack hits. You compare successes on the Attack Roll vs Dodge Roll and if the attacker gets more successes, the attack hits. If the defender gets more successes, the attack misses. The defender then gets to resist the damage if they're hit. You compare the Net Successes (however many more successes one side got - If the Attacker got 6 successes and the Defender got 2, the Attacker has 4 Net Successes) and that's used to Stage the damage.

In Shadowrun 2nd Edition, damage stages up or down one level for every 2 net successes. If the gun has a base damage code of M and the attacker has 4 net successes, that means the damage then goes up to D (2 successes to go from Moderate to Serious, then two more to go from Serious to Deadly). It also works the other way around on the damage resist test, so if the defender has 4 net successes the damage stages down from M to L to no damage at all).

In Shadowrun 1st Edition, every weapon had a different staging number. So the Streetline Special, a cheap sometimes even homemade gun, has a damage code of 3L1. Meaning that each net success stages the damage up or down. So those 4 net successes for the attacker would mean the damage went from L to M to S to D. Meanwhile, a more standard gun like the Ares Predator has a damage code of 4M2, so it stages up or down every 2 successes. But let's say you're using a sniper rifle with a damage code of 5S3. That means the default damage starts at S but it takes three successes to stage the damage. What this means is better weapons tend to be more consistent in how much damage they do while cheaper weapons tend to be far swingier. Because defenders get two rolls (one to avoid the attack altogether and one to resist the damage), this means the swinginess works in the defender's favor.

That said, I still prefer the 2nd Ed version of the mechanics because...well...this system is crunchy enough as it is without adding even more stuff to keep track of to the list. Especially since damage codes can be modified by ammo type or weapon accessories or sometimes even cyberware so it quickly becomes a lot to keep track of. Especially in the days before online character sheets that did the damage calculations for you.

And if all that sounded like overly-complicated gibberish to you, congratulations! Now you know why I've had such a difficult time selling people on Shadowrun for years because even as the system has become more streamlined and easy to understand with unified mechanics for different character types, all this nuanced stratigic crap (which I personally like but also started RPGs with this system) has given the system a reputation for being overly complicated to the point of being almost unplayable. The only reason I know how all this stuff works even 30 years later is that Shadowrun was my first RPG and I spent a lot of time playing it as a kid. I don't find it complicated at all, but it's like learning English as a first language - yeah, it's easy for me because I grew up with it but for someone else, it's a complete nightmare of disjointed rules that's easy to mess up.
 

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evildmguy

Explorer
Thanks for the feedback! I think I had most of it right back then, both the pools, and the staging but not the explanation or why behind it, so thanks for that. I guess I prefer the d6 with 5+ is a success and then add or subtract from that pool based on circumstances. I don't know if that started in 3E or 4E.
 

Abstruse

Legend
Thanks for the feedback! I think I had most of it right back then, both the pools, and the staging but not the explanation or why behind it, so thanks for that. I guess I prefer the d6 with 5+ is a success and then add or subtract from that pool based on circumstances. I don't know if that started in 3E or 4E.
4e. 3rd Edition is mostly a streamlining and updating of 2nd Ed that fixes the initiative system, adds some balance to skills, overhauls decking with the optional rules from Virtual Realities 2.0 that vastly speeds up decking (it's still a minigame separate from any other mechanics, but it's a much faster paced one than the dungeon crawl decking of 1e/2e), and otherwise tweaks a lot of rules.

4e is where the rules undergo a massive overhaul with the fixed target number, adding two attributes so Quickness/Intelligence is no longer game-breaking, and basically rebuilds most of the systems from the ground up including decking (now hacking and is no longer a completely separate minigame) and magic (which strips all the cultural markers from the magic system and jettisons a lot of the more problematic cultural appropriation previously baked into the system). 5e and 6e are evolutions of this system with their own attempts to refine it (5e places limits on the number of successes you can use in any particular roll no matter what the dice says that fixes a lot of problems of dice pool bloat but creates an unfun situation where you roll well but it doesn't mean anything because of the limits, 6e ditches limits and adds the Karma Pool system which functions more like a metacurrency to allow characters to do cool stuff like different special actions instead of just adding/subtracting from the dice pool).
 

evildmguy

Explorer
Thanks for the history! I don't mind some complexity in game systems but long found out my players are casual. They like some complexity as well, such as number of successes, but not to Exalted's ten step process for one character's round!

I used 5E when I last ran, mainly because that was already in Foundry, but do like some of 6E's further simplifications. I'm torn on the Karma pool. FFG's Star Wars and the need to interpret every roll gets old fast, imo. I think those should be special things used for drama, not something to decide on every roll but that's me.

Hey! Wait a minute! You are selling me something!! Which megacorp do you work for??? :oops::ROFLMAO::LOL:
 

Abstruse

Legend
Thanks for the history! I don't mind some complexity in game systems but long found out my players are casual. They like some complexity as well, such as number of successes, but not to Exalted's ten step process for one character's round!

I used 5E when I last ran, mainly because that was already in Foundry, but do like some of 6E's further simplifications. I'm torn on the Karma pool. FFG's Star Wars and the need to interpret every roll gets old fast, imo. I think those should be special things used for drama, not something to decide on every roll but that's me.

Hey! Wait a minute! You are selling me something!! Which megacorp do you work for??? :oops::ROFLMAO::LOL:
It's not separate dice or anything, it's just that certain actions you take add to your Karma Pool depending on your character build, like if your Attack Rating is 4 more than the Defense Rating you add 1 to your Karma Pool or if you have specific cyberware or spells or other gear it can give you Karma. You can spend that Karma Pool on boring stuff like extra dice or re-rolls or whatever, but there's also stuff like special actions you can take. To me, it feels more like the Green Ronin AGE System's metacurrency than then FFG/Edge's Genesys system but even still it's not one-to-one.

And, like all good Shadowrunners, I'm a freelancer :p
 




Abstruse

Legend
That Will Smith movie Bright wasn't too far off flavor-wise, though the plot was... not great.
Bright was absolutely nothing like Shadowrun. It had more in common with Dresden Files or World of Darkness. Straight urban fantasy, no cyberpunk whatsoever. And on top of that, the protagonists were cops. That's the antithesis of Shadowrun.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Bright was absolutely nothing like Shadowrun. It had more in common with Dresden Files or World of Darkness. Straight urban fantasy, no cyberpunk whatsoever. And on top of that, the protagonists were cops. That's the antithesis of Shadowrun.
I get what you're saying, but there's a real dearth of other examples. When Bright came out, I was telling my friends, "See, a little like this movie, only better," when trying to describe my ideal Shadowrun film.
 

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