My point has nothing to do with the existence of many people around the globe. It is a problem with conflating peoples (which is a term we use to designate human groups) with species/races like dwarves, elves, etc. Because I think that gets you much closer to the kinds of ethnonationalist concerns I am talking about (which thought of peoples not just as different ethnic groups but as people with hugely varied physiology, which was used to justify racist policies and violence).
But the word
people, especially in a fantasy context, doesn't confer a human identity. Fantasy invites us to imagine people who are not human. This in itself is the problem, but I don't think the solution is to get rid of the fantasy. I don't think the fantasy is inherently racist. Would you agree that an elf or a dwarf, as they are imagined, is a person? I don't think the solution is to deny their personhood. That looks to me like the worst kind of racism, where we are designating a class of non-people. It was just over 150 years ago that it was still the law in my country, the USA, that an enslaved person counted as only three-fifths of a person for the purposes of representation and taxation. Is that the kind of language that should be used in D&D, that a member of this or that PC species is not a person?
I never made the statement you seem to be thinking I was making. Again though I don't think this is handwringing. If it isn't handwringing for people to express concern about race (and I don't share their conclusions but I think the concern they raise is a fair one), then I think worrying about how describing species in a setting as peoples has stronger parallels to the kind of ethnic nationalism I was talking about is also fair (and frankly that kind of ethnic nationalism is much more of a concern to me personally). My point is if you are worried about the connotations of the term race, peoples seems just as, if not more, prone to issues. Species I think at least clarifies we are speaking about something very different from human groups.
The word
race is being removed because of its ties to racist discourse. The basis of racism is the division of people into different races. These categories are then used to justify racist ideologies and practices. D&D has a problem because the division of people into such categories is a staple of the fantasy D&D tries to facilitate, and D&D has fallen into the trap of mirroring real-world stereotypes and hurtful language that have been used to justify racism. The solution, if D&D is going to continue to be a purveyor of this type of fantasy, is to be conscientious about what you say and to not fall into the trap.
During the time I've been alive which is the late 20th and early 21st century, I've heard the word
people (in the singular sense) used respectfully in public discourse in the USA to refer to this or that community. To me, it's a term that recognizes the dignity and personhood of the members of the group. Although the concept of "a people" is central to ethnic nationalism, I don't think it necessarily entails the ethnocentrism that can lead to ethnic nationalism. It also forms a conceptual basis for human rights law, international law, constitutional law, and claims of popular sovereignty.
I don't think
species does the work you say it does here, or that it's the work that's needed for D&D to avoid racist content. I don't think anyone needs clarification about whether PC races are meant to represent human groups. The problem is that D&D has used racist language to describe fictional non-human groups, so to clarify that the non-humans are different species from the humans doesn't help if racist content is still included. Also, in the past there have been other real-world species of humans such as
Homo habilis and
Homo erectus, so just because a group is stated to be a separate species doesn't mean it's not human.
In terms of humanizing or othering fantasy races. I am pretty neutral on that, because they are fictional groups. They don't represent real people, they are mythic beings in a fantasy game and aren't people in the real world. So if you want to humanize them more, I certainly think that can lead to interesting stories. But if you want more monstrous, detached or aloof fantasy races that can also create an interesting feel as well.
This is the problem that's being addressed by removing
race. The othering of fantasy races in D&D mirrors the real-life othering of real-life out-groups. D&D doesn't need to participate in that and shouldn't.