WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information.

In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some limitations added with regards the type of product which can use it, and -- possibly controversially -- reporting to WotC your annual OGL-related revenue.

They are also adding a royalty for those third party publishers who make more than $750K per year.

Interestingly, only books and 'static electronic files' like ebooks and PDFs will be compatible with the new OGL, meaning that apps, web pages, and the like will need to stick to the old OGL 1.0a.

There will, of course, be a lot of debate and speculation over what this actually means for third party creators, and how it will affect them. Some publishers like Paizo (for Pathfinder) and others will likely simply continue to use the old OGL. The OGL 1.0a allows WotC to update the license, but allows licensees to continue to use previous versions "to copy, modify and distribute any Open Game Content originally distributed under any version of this License".


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1. Will One D&D include an SRD/be covered by an OGL?

Yes. First, we’re designing One D&D with fifth edition backwards compatibility, so all existing creator content that is compatible with fifth edition will also be compatible with One D&D. Second, we will update the SRD for One D&D as we complete its development—development that is informed by the results of playtests that we’re conducting with hundreds of thousands of D&D players now.

2. Will the OGL terms change?

Yes. We will release version 1.1 of the OGL in early 2023.

The OGL needs an update to ensure that it keeps doing what it was intended to do—allow the D&D community’s independent creators to build and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.

So, what’s changing?

First, we’re making sure that OGL 1.1 is clear about what it covers and what it doesn’t. OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us. To clarify: Outside of printed media and static electronic files, the OGL doesn’t cover it.

Will this affect the D&D content and services players use today? It shouldn’t. The top VTT platforms already have custom agreements with Wizards to do what they do. D&D merchandise, like minis and novels, were never intended to be part of the OGL and OGL 1.1 won’t change that. Creators wishing to leverage D&D for those forms of expression will need, as they always have needed, custom agreements between us.

Second, we’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.

What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
When we roll out OGL 1.1, we will also provide explanatory videos, FAQs, and a web portal for registration to make navigating these requirements as easy and intuitive as possible. We’ll also have help available to creators to navigate the new process.

For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

Bottom line: The OGL is not going away. You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.
 

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My critique is them being clueless, out of touch, ivory tower, Seattle nepotist, corporatist brand jockeys.

Mod Note:
So, your critique is... a bunch of insults of people's character.

Rule #1 here is literally, "keep it civil." If what you've got is tossing around insults, please take those to some venue that likes that kind of thing.
 

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1) no matter what they say or others say no company wants to put something out you wont buy.
2) staying current with edition makes finding groups and talking to people easier.

Just here, on enworld I have seen people twist arguments based on "You didn't say it was 5e" when everyone else agrees that is what we were talking about. You know what I don't see (and remember we tend to be older then the player base) a lot of people talking about the older editions.

Right now I am 'settling' for 5eD&D, and so is most if not all of my friends. We all have editions or games we would rather play, but those editions/games are not all the same. So to keep our friend group going we are all playing our 3rd or 4th favorite TTRPG instead of playing with a fraction of that size group of friends there first or second choice.
If this 5.5/6/1D&D is just slight modifications to 5e, we have to decide. Do we all spend $50-$150 on new books to play the updated 5e, or do we just not keep up with modern gameing?

Yes, now it is your turn to decide. Don't deny the new generation their up to date books instead of using the worn out books of their elder brothers and sisters.
 



1) no matter what they say or others say no company wants to put something out you wont buy.
2) staying current with edition makes finding groups and talking to people easier.

Just here, on enworld I have seen people twist arguments based on "You didn't say it was 5e" when everyone else agrees that is what we were talking about. You know what I don't see (and remember we tend to be older then the player base) a lot of people talking about the older editions.

Right now I am 'settling' for 5eD&D, and so is most if not all of my friends. We all have editions or games we would rather play, but those editions/games are not all the same. So to keep our friend group going we are all playing our 3rd or 4th favorite TTRPG instead of playing with a fraction of that size group of friends there first or second choice.
If this 5.5/6/1D&D is just slight modifications to 5e, we have to decide. Do we all spend $50-$150 on new books to play the updated 5e, or do we just not keep up with modern gameing?

Yeah, I get that. I mean, it won't influence my decisions to buy the the new books or not. So far, I like what I see, and probably will. But if I'm not happy with what they do with the game, I won't. If I don't, then yes, that is going to have have an impact on my participation in these forums. But I'm finding that this far into the 2014 5e rules, very little of the discussions I read or engage in are about RAW. It is actually kind of nice to just be talking about story, play styles, etc. Also, when I first joined EN World when 5e came out I read very little about non-DnD games. I read news and conversations about non-DnD games much more now, because there is less to read or say which hasn't already been rehashed multiple times over the years.

When the 1DnD rules come out, I expect we'll have several years with a sea of discussions on the new rules, drowning out most other topics. It might be nice to stick with 2014 DnD just to keep my time spent on forums in check. :)
 


This. I've chosen not to keep up, but it's a hard choice after 35 years.
A friend of mine has kids around the same age. When I moved back to the area and wanted to try playing D&D again, I bought the new 5e books.

My friend, wanted to run some TTRPG games for his kids. The difference, he kept a lot of his old gaming books. So he just dusted off his old Warhammer Fantasy books.

That's the nice thing about books. Assuming they don't fall apart from play or misuse, they are going to work as well as the day you bought them until long after you are dead.

If I would have kept my old books, I probably would have done the same. That may have still led me to 5e, but I started with 5e because in college I traded boxes of books and modules with some friends in the SCA for a few crates of home-vinted wine and mead.
 


I think the 1D&D upgrade fits the Zeitgeist perfectly. But YMMV.
I think a simpler system with more RP and less combat would do that. Something more like what I suggested up thread (4e as teh base but with some of the streamlined 5e upgrades but with 2e hp... all healing being HD based, and social and exploration systems more baked in like an updated skill challenge mixed with the journey systems... also a 'keeping contacts' sub system like the one in Strixhaven... but you need to meld all of that in while removing combat options and abilities to keep it as simple as possible)
 

In fairness to @Hussar after I so ardently defended Justin, he came to work with this today:

"...it’s become clear that Hasbro is, once again, planning to abandon the OGL."


I am betrayed.
 

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