Vaalingrade
Legend
The ultimate power in D&D: Lazy Writing.why would the undead have an all-consuming need to kill the living?
The ultimate power in D&D: Lazy Writing.why would the undead have an all-consuming need to kill the living?
mindflayer may be evil but they would be foes regardless they eat us and are parasites meaning they have to kill us in the name of survivalI'm all for the shift to treating orcs and goblins as real people and not ethnic stereotypes. I see plenty of room for ghosts and ancestor spirits to be benevolent (or at least non-malevolent) post-death entities. But the undead, at least as defined by official game lore, are up there with demons and mind flayers as inherently hostile to humanoid life. And I'm okay with that.
It fits with their narrative heritage, where the fools who think they can negotiate with vampires or that their loved one's hungry zombie corpse can still be reasoned with are the ones who end up lunch. It fits with their game lore, where the undead are animated by negative energy that's inherently antithetical to life. It fits with their game function, which is to be a clear evil that can be fought directly and without compunction.
Now, it's possible to do something else with the undead. Heck, I played my share of Vampire: the Masquerade back in the 90s. But as I got older I've grown less fond of vampire sob stories about they feel really bad about all the terrible things they do. So if you want to create worlds of selfless necromancers elevating the worthy into deathless immortals that can coexist seamlessly with the living, go right ahead. I'll continue to enjoy my games of Smiting the undead scourge before they murder a village of innocents.
The only difference is that one playstyle is going to continue to get official support and the other isn't. That doesn't have to be a value judgment if you don't want to make it one. Just don't get upset or confused as to why one is getting official support and the other isn't.
It's complicated, because in older editions while the mindless undead were less innately evil, the act of creating them was more so.Undead in D&D have run a gamut on being evil and hating life or not.
Skeletons and zombies in AD&D and 3.0 were neutral. When animated by Animate Dead they could only do as commanded, not even attacking in self defense on their own. In 3.5 they were turned inherently mindless evil. In many editions they are used as common wandering monsters who will attack upon sight. 5e gives them some intelligence.
okay but why was it evil if the creature was not evil?It's complicated, because in older editions while the mindless undead were less innately evil, the act of creating them was more so.
In AD&D 2e the spell Animate Dead had a clause at the end stating "Casting this spell is not a good act, and only evil priests use it frequently." In D&D 3e Animate Dead is tagged a "Necromancy [Evil]" spell, again denoting that using it is an evil act with alignment implications.
So the game has always been clear that undead are bad news. It's just the shift is from a cosmic moral judgment on the creator to a more mortal social censure for creating what's essentially a rabid animal on a loose leash. Which is an interesting shift in its own right, and probably reflects how the importance of alignment and their cosmic moral weight has been lessened over the decades.
Being wrong on the internet. That's what's so scary.the second argument was made to justify a position, what is so scary about just stating undead and making them no more intrinsically wrong than any other action the pc do?
I think it is more so great fear of what happens if we let the undead not be evil but I fail to see what that great fear is?Being wrong on the internet. That's what's so scary.
No joke: I roasted some dude on the WotC forums in an argument over whether casting Animate Dead was evil, pointed out the 3e skels and zombs were mindless Neutral creatures, and proposed a scenario called Sol Sodata that involved a truly benevolent use of Animate Dead to protect a settlement Seven Samurai style.
Turns out that guy was one of the designers.
And then by total coincidence skels and zombs were Neutral Evil (despite still being mindless and the 'mindless creatures are Neutral' rule still being in the MM) replete with the stupid 'go on a murder spree if uncontrolled' that said guy tried to use before I pointed out wasn't in the MM now in the MM.
So basically this is my fault. Or Monte Cook's (who was not the guy I roasted), since he wrote it out in the Second Worst D&D Book Ever Printed, the BoVD shortly before the .5 edition change. So blame him.
that would be interesting a divide between responsible and irresponsible undead use.The world-building thing to do there is to make it easier to create or use undead created with evil spirits that hunger to tear the living apart than it is to use raw negative energy for neutral undead.
Ah yes, I KNEW the Undead had a good reason to hate the living. This confirms it!The ultimate power in D&D: Lazy Writing.
In 3e there were two big aspects.okay but why was it evil if the creature was not evil?