D&D 5E Which would you play next? (pretend you're in my game)

Which would you pick to play next?

  • Continue with current campaign in "West Marches" phase

    Votes: 20 28.2%
  • Temple of Elemental Evil

    Votes: 14 19.7%
  • Shadow of the Dragon Queen

    Votes: 18 25.4%
  • BECMI / Gamma World

    Votes: 16 22.5%
  • None of these appeal to me and I'd sit out

    Votes: 3 4.2%

  • Poll closed .

el-remmen

Moderator Emeritus
On New Year's Eve, my local D&D group completed U3 - The Final Enemy (from Ghosts of Saltmarsh), bringing to a close the main plot arc of the campaign after playing for in this campaign for 44 sessions over 3 years.

As I had mentioned to them early on, having arrived at this point I gave them four choices as to what I was willing to run next for them.

Option One: Continue with this 5E Campaign with a more sandbox approach
There are quite a number of loose threads remaining in the game (are giants planning an attack on the world of the free peoples? does the clown wizard Jocose really have legendary weapons in his death maze? who is the mysterious figure known as "grandmother" who has given them aid in the past? Is there really a secret city of long though extinct orcs in The World Below?) and I have a ton of plans for what they could play through, but in this phase of the campaign rather than the flowchart structure of adventures I designed for beginning players, they would tell me where they want to go and what they want to follow up on and I would prep that and we'd take it from there. EDIT: They'd keep the characters they already have.

Option Two: Revised Temple of Elemental for 5E
Create new characters in the same setting, but in a different part of the republic with a new series of adventures based on ToEE. This game would have a chance of merging with the first campaign once it reaches about the same level as the first - allowing for players to choose between characters to bring to adventures, or return to old plot points, etc.

Option Three: Shadow of the Dragon Queen (5E)
I have never run a game in Krynn, but have long wanted to adapt the original DL adventures to be played through by characters created by the players. However, I realized that 1. that would be a lot of work to prepare and 2. this group might not be best for the heavy RP approach I imagined for re-doing the original arc. Thus, this ready-made version of adventures in Krynn set during the War of the Lance but not requiring knowledge of the setting would be a better choice.

Option Four: Something Old
Lastly, I offered something non-5E: Either BECMI or Gamma World as an experiment and something to cleanse the palate with the caveat that if I or most of the group was not into it, we could switch to one of the other options.

So from among these four, if you were a player in my game, which would you pick?
 
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Assuming, since I am gearing up to run Shadow of the Dragon Queen next month, I could magically erase my memory of reading the adventure, I'd pick playing in Shadow of the Dragon Queen. If not, I'd pick the BECMI campaign in a heartbeat.
 

GreyLord

Legend
I'd always choose BECMI, but that's me.

That's why I voted for it. I love the game.

HOWEVER, despite that and that I voted on that, if I were more of a modern player I'd probably just want to continue using the character I already had. If that means that your continuation in the West Marches allows them to keep using their characters that they have already been playing, I expect that would be a rather popular choice among the players.
 


Since the campaign was 3 years, I voted for something new for the group (Temple of Elemental Evil) but a close second would be to tie up those loose ends West Marches style.
 

Snarf Zagyg

Notorious Liquefactionist
Tough. In any other situation, I'd March West and go with Option One.

But you offered BECMI? And Gamma World? Gamma World????

There is only one choice.

Gamma_World_Book.jpg
 

el-remmen

Moderator Emeritus
HA! Right now as the poll stands all the choices (save passing on it altogether) are tied up!

And to be clear, yes, Option One means sticking with their current characters.
 

Shiroiken

Legend
I went with ToEE, but honestly most of the options are fine. I strongly advise against pushing the existing campaign beyond the existing storyline. Unless a new story opens up, it makes the campaign feel anti-climatic.
 

Assuming for this question that I enjoy 5e more than I actually do, I would go with the first option - I'm a fan of sandboxy gameplay (with a few good leads on what to do) and it sounds like a neat option to spend a bit more time with an established troupe of adventurers.

If we factor in my actual game preferences, I'd go for BECMI (or probably B/X in the form of OSE) and a suitable adventure.
 


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