Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.

I just visited the FAQ yesterday. It's linked here on the site in different threads.
The 3rd edition one? There is surely an SRD FAQ up at Wizards but it's the 5e one. They have a 3rd edition one somewhere on their servers still but the main linked one went away years ago as far as I know. It is however all over the web elsewhere.
 

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The 3rd edition one? There is surely an SRD FAQ up at Wizards but it's the 5e one. They have a 3rd edition one somewhere on their servers still but the main linked one went away years ago as far as I know. It is however all over the web elsewhere.
I think there's some confusion. Both 3.5 and 5E use the same OGL v 1.0a. There aren't different licenses for each. The SRDs for those editions were both released under the OGL 1.0a.
 

I think there's some confusion. Both 3.5 and 5E use the same OGL v 1.0a. There aren't different licenses for each. The SRDs for those editions were both released under the OGL 1.0a.
I know we're talking about that old 3e FAQ. The one Ryan Dancey probably wrote.
 

I'm not as sure about the commercial implications for WotC. I'm not denying that there are some sales made by them that are driven/supported by 3PP materials, but I have doubts about how big this is as a proportion of the overall recent growth of D&D.
Oh? And where is this magical manpower that Wizards conjured up that singerly handily expanded the D&D to its largest audience ever?

I understand what you are trying to say here and I apologize for the sarcastic tone. But figuring out how D&D expanded to its largest audience ever is about the logistics of how people become aware of D&D in the first place. And the answer is pretty obvious when you consider the logistics.

Historically Wizard's staff devoted to D&D has been relatively small. Much of their creative and logistical support was outsourced to freelancers and licensed outlets. But those outlets and freelancers are dwarfed by the number of people actively involved in publishing RPG whether it is 3PP or not. The 2010s saw a huge expansion of creative output across the board enabled by the low barriers to publication created by the internet and digital technology. What is relevant here is not the sales or dollar volume here but the social network effect of all these creatives.

Whatever the ratio is it magnified that most of these folks are referee types which mean they are surrounded by a far larger group of folks just here to play.

But then growing throughout the 2010s is what I would call effective third party promotion. Sure we had blogs, articles, zines, and forums, but the rise of Youtube and more importantly the examples of the effective use of Youtube like the one set by the Critical Role crew meant that now instead mostly referee types being plugged into the wider hobby, we see more the wider player base becoming engage.

The next piece of the puzzle is the goodwill generated by the runup and initial release of D&D 5e. While it didn't have a open content SRD until later the "era of good feeling" meant that for several years D&D 5e became everybody's 2nd favorite RPG. For this Wizards at the time deserve the credit for being the primary movers behind this.

But this set the stage for a multiplier effect on 5e when effective third party promotion started to come into play. As a well-liked system, the decentralized network of promotors started talking up 5e. Then the OGL was released along with popular programs like the DM's Guild, D&D Beyond, and licensed content for VTTs.

The stage was set for a larger consumer market to become aware of the potential of tabletop roleplaying and D&D 5e. When lockdowns of the pandemic came into the picture, many turned to the internet for their primary form of entertainment and social interaction. The odds of an unconnected individual stumbling on something RPG or D&D related was at a high point. This ignited sales of 5e and propelled D&D and the hobby to its high point.

This is the nuts and bolts of how the current market situation with D&D came to be. Wizards is responsible only for the goodwill in the 5e runup, and the then-current licensing situation. The rest was driven by third parties.

If Hasbro wants to "win back their IP rights" is this really directed at Paizo's present position? Or any other 3PP? Or at controlling further growth that they envisage flowing from the anticipated success of the movie? To me, it makes more sense as a future-oriented concern than vindictively trying to destroy the present ecosystem.
This is a case of bad generalship plain and simple. The executive at Wizards are fighting the last war and failed to consider how the battlefield works today. If they were good generals then they would be aware that by restricting people's use of the original content they created is a lines that when crossed will ignite a firestorm of criticism and a collapse of the value of their goodwill.
 

I think a lot of people are underestimating the amount of money that passionate gamers will donate to prevent the games they like to play from no longer being able to be supported by the companies that (in many cases) wouldn't be able to continue to exist without the revenue streams from those games. I wouldn't be surprised to see a million (or more) $s in donations, and Paizo to gladly take up the banner of "we are the open gaming company!" in the process.

joe b.
$100 a month form 300 people is $30,000 a month over a year that is $360,000
I doubt you will find 300 people willing to donate $100 a month for no return. and all you got is 1/3 of a mil when it will take multi mil to do it...
lets say you can Also get double that to put in $25 per month for a year. 600x25 so another $15,000 a month or 180,000 a year... we are now up to $540,000

lets say you can get 1,000 MORE people to pay $10 per month thats 10,000 per month and 120,000 per year for that year end total to be $660,000

You just got about 2,000 gamers to donate 2/3 of a million dollars that is going to cost millions (and this is before the crowd found site takes a cut remember)

would not this effort and money be better spent getting 2,000ish gamers to play a non D&D non OGL game?
 

Complexity isn't needed to make litigation very expensive. The discovery process is lengthy and costly. And then there are the motions, attorney phone calls to discuss the case, mandatory conferences, mediations, court appearances, etc. It adds up very quickly and if one side is trying to make things more expensive, they can very easily.
ask anyone who has ever delt with corp law. You can if you want make the simplist case cost millions... now this is (When both sides are equal) not a good tactic, you are after all costing yourself what you cost them... the problem becomes when all else is NOT equal. like say 1 company can throw 3 million dollars in a woodchipper and flinch a little while the other 5 combined will go broke raising 1 million...
 

Simple. Thirdguy Press releases The Wonderworld of Amazement. Tom, who is a DM, buys The Wonderworld of Amazement to run for his group. Dick And Harry each bring Sally and Mary to the game to try and get them involved since some of the aspects of The Wonderworld of Amazement will probably be enjoyed by Sally and Mary. Low and behold, they both have a good time and to prepare for the next session, they each run out and buy The Players Handbook.

OGL 1.0a is how WotC/Hasbro has been increasing sales to players for years.
And often, the DM that bought the Wonderworld of Amazement isnt actually playing it. Instead the DM is borrowing cool ideas from it for the D&D game. The DM makes D&D more enjoyable. Sally and Mary each run out and buy a Players Handbook too.
 

I'm not as sure about the commercial implications for WotC. I'm not denying that there are some sales made by them that are driven/supported by 3PP materials, but I have doubts about how big this is as a proportion of the overall recent growth of D&D.

If Hasbro wants to "win back their IP rights" is this really directed at Paizo's present position? Or any other 3PP? Or at controlling further growth that they envisage flowing from the anticipated success of the movie? To me, it makes more sense as a future-oriented concern than vindictively trying to destroy the present ecosystem.
Part of the current mainstreaming success of 5e is because of internet enthusiasm via Critical Role, YouTube, etcetera.

All of this freedom to discuss, enjoy, watch, and promote D&D is self-generated without Hasbro, and comes 100% from the freedom of the OGL 1.0a.

OGL 1.0a = D&D success
 

Simple. Thirdguy Press releases The Wonderworld of Amazement. Tom, who is a DM, buys The Wonderworld of Amazement to run for his group. Dick And Harry each bring Sally and Mary to the game to try and get them involved since some of the aspects of The Wonderworld of Amazement will probably be enjoyed by Sally and Mary. Low and behold, they both have a good time and to prepare for the next session, they each run out and buy The Players Handbook.

OGL 1.0a is how WotC/Hasbro has been increasing sales to players for years.
The problem is that the more common (IME) is Tom buys the PHB, and the DMG (maybe he even reads it) and the MM, then 5-10 other supplements some by wotc and some by 3pp... he runs games and 1/3 those players buy a PHB.

New players don't always buy PHB. They use the srd, they borrow a book, they pirate the book... ext.

And if WOnderworld of Amazement isn't on the market is Tom just not going to run the game? IS there not a chance that Tom would buy Strixhaven or the carnavel one from WotC instead?
 

you are still saying the same thing and my answer is still the same ;)

They delay because there is more pushback than they expected. 3PPs rather get rid of the OGL and rework their products than signing on to the new one, while customers threaten to boycott D$D or even everything Hasbro. Right now that looks like the downside is larger than the upside, or at a minimum larger than they expected, so they are reevaluating
If there is going to be a boycott, it has to be "everything Hasbro".

Sadly, that would include the D&D movie. Which I was looking forward to.

Hopefully things resolve to the satisfaction of the D&D community before then.
 

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