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WotC Walks Back Some OGL Changes, But Not All

Wizards of the Coast has finally made a statement regarding the OGL. The statement says that the leaked version was a draft designed to solicit feedback and that they are walking back some problematic elements, but don't address others--most notably that the current OGL v1.0a is still being deauthorized. Non-TTRPG mediums such as "educational and charitable campaigns, livestreams, cosplay...

Wizards of the Coast has finally made a statement regarding the OGL. The statement says that the leaked version was a draft designed to solicit feedback and that they are walking back some problematic elements, but don't address others--most notably that the current OGL v1.0a is still being deauthorized.
  • Non-TTRPG mediums such as "educational and charitable campaigns, livestreams, cosplay, VTT-uses" are unaffected by the new license.
  • The 'we can use your content for any reason' provision is going away
  • The royalties aspect is also being removed
  • Content previously released under OGL v1.0a can still be sold, but the statement on that is very short and seems to imply that new content must still use OGL v1.1. This is still a 'de-authorization' of the current OGL.
  • They don't mention the 'reporting revenue' aspect, or the 'we can change this in any way at 30 days notice' provision; of course nobody can sign a contract which can be unilaterally changed by one party.
  • There's still no mention of the 'share-a-like' aspect which defines an 'open' license.
The statement can be read below. While it does roll back some elements, the fact remains that the OGL v1.0a is still being de-authorized.

D&D historian Benn Riggs (author of Slaying the Dragon) made some comments on WotC's declared intentions -- "This is a radical change of the original intention of the OGL. The point of the OGL was to get companies to stop making their own games and start making products for D&D. WoTC execs spent a ton of time convincing companies like White Wolf to make OGL products."

Linda Codega on Gizmodo said "For all intents and purposes, the OGL 1.1 that was leaked to the press was supposed to go forward. Wizards has realized that they made a mistake and they are walking back numerous parts of the leaked OGL 1.1..."

Ryan Dancey, architect of the original OGL commented "They made an announcement today that they're altering their trajectory based on pressure from the community. This is still not what we want. We want Hasbro to agree not to ever attempt to deauthorize v1.0a of the #OGL. Your voices are being heard, and they matter. We're providing visible encouragement and support to everyone inside Wizards of the Coast fighting for v1.0a. It matters. Knowing we're here for them matters. Keep fighting!"


Screen Shot 2023-01-09 at 10.45.12 AM.png

When we initially conceived of revising the OGL, it was with three major goals in mind. First, we wanted the ability to prevent the use of D&D content from being included in hateful and discriminatory products. Second, we wanted to address those attempting to use D&D in web3, blockchain games, and NFTs by making clear that OGL content is limited to tabletop roleplaying content like campaigns, modules, and supplements. And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.

Driving these goals were two simple principles: (1) Our job is to be good stewards of the game, and (2) the OGL exists for the benefit of the fans. Nothing about those principles has wavered for a second.

That was why our early drafts of the new OGL included the provisions they did. That draft language was provided to content creators and publishers so their feedback could be considered before anything was finalized. In addition to language allowing us to address discriminatory and hateful conduct and clarifying what types of products the OGL covers, our drafts included royalty language designed to apply to large corporations attempting to use OGL content. It was never our intent to impact the vast majority of the community.

However, it’s clear from the reaction that we rolled a 1. It has become clear that it is no longer possible to fully achieve all three goals while still staying true to our principles. So, here is what we are doing.

The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.

What it will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities . As we continue to invest in the game that we love and move forward with partnerships in film, television, and digital games, that risk is simply too great to ignore. The new OGL will contain provisions to address that risk, but we will do it without a license back and without suggesting we have rights to the content you create. Your ideas and imagination are what makes this game special, and that belongs to you.

A couple of last thoughts. First, we won’t be able to release the new OGL today, because we need to make sure we get it right, but it is coming. Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.

Our plan was always to solicit the input of our community before any update to the OGL; the drafts you’ve seen were attempting to do just that. We want to always delight fans and create experiences together that everyone loves. We realize we did not do that this time and we are sorry for that. Our goal was to get exactly the type of feedback on which provisions worked and which did not–which we ultimately got from you. Any change this major could only have been done well if we were willing to take that feedback, no matter how it was provided–so we are. Thank you for caring enough to let us know what works and what doesn’t, what you need and what scares you. Without knowing that, we can’t do our part to make the new OGL match our principles. Finally, we’d appreciate the chance to make this right. We love D&D’s devoted players and the creators who take them on so many incredible adventures. We won’t let you down.
 

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Haplo781

Legend
Sounds like anything new HAS to use OGL 2.0. Anything already made with 1.0 is grandfathered in.

So what's actually in OGL 2.0 is still up for questioning.

If they hold to the spirit of this statement then it sounds okay, but a corp is gonna corp.

With that said, wait and see and stop screaming that the sky is falling. Don't go off half-cocked. This could be something. Could be nothing. Change is scary but don't burn your books in protest yet. Wait and see.
If they specify that new products for games made under 1.0 are grandfathered in, it'll be the bare minimum acceptable.
 

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Blue

Ravenous Bugblatter Beast of Traal
In short; they took $11m from their backers, got additional money from Amazon which paid for extra episodes and granted Amazon the rights to it, and then despite promising in at least 1 update the deal wouldn't prevent them from letting backers be able to see the episodes first, they ended up locking the episodes behind an Amazon Prime subscription with no way for backers to view them except to either pay or do a trial (or in other words, be like everyone else who didn't back it).

Ask me how I know.
Ok, how do you know?

Because looking at the actual Kickstarter page https://www.kickstarter.com/projects/criticalrole/critical-role-the-legend-of-vox-machina-animated-s
it is pretty clear that they offered a bunch of goodies that never included access to the pilot episode they were collecting money for.

Here's the $100 GUARDIAN level what it included:
  • The Legend of Vox Machina dice set
  • The Legend of Vox Machina set of playing cards
  • 8x10 The Legend of Vox Machina art print
  • The Legend of Vox Machina sticker set
  • Your Turn to Roll song download
  • Your Turn to Roll song download (unreleased Sam R. vocal version)
  • Your Turn to Roll ringtone download
  • Your Turn to Roll karaoke version download
None of those is access to the pilot episode.

Reading through the Kickstarter, it's not until the $1000 MASTER level and up where you get invited to a private screening. At no point was there a general access to the pilot episode offered in the Kickstarter rewards.

If I'm wrong, please provide a link showing that the various reward levels were supposed to get access.
 



Can you point to the backer tier that promised delivery of an episode?

Here's the Kickstarter.


Not even the $25,000 tier actually has copy or download of the originally planned special listed as a reward.
For pedantry's sake alone..

I think a 'private screening' (included in the master tier), and attending the premiere (in the deity tier) would include "delivery of an episode".

That said, I rather suspect that these backers were well satisfied with the delivery method.
 

dbolack

Adventurer
LOL no.

You cannot update the licence. You're just flatly wrong. Read the OGL 1.0a. You can't change it.

You can just create a new version. The old one still holds. What WotC are trying to do is to change that so they have an update-able version which would be essentially worthless.
I think it is reasonable to posit that for a layman "updating the license" means creating a new release of the license as opposed to amending it.
 


Micah Sweet

Level Up & OSR Enthusiast
It's important to remember there's no way WotC can achieve their goals without stopping people from publishing new content under OGL 1.0a. They can leave everything that's already in print and in the pipeline and still achieve their goal.
If that is true (and I don't believe it is), then they can't achieve their goals.
 


doctorbadwolf

Heretic of The Seventh Circle
most notably that the current OGL v1.0a is still being deauthorized.
Where are you getting that?
I think it means that they don't have to burn their stock but nothing new can be made with the OGL 1.0a
Where is that stated?
They're still claiming the power to revoke the OGL,
Where?


The only mention of OGL 1.0a doesn’t say that, far as I can see.

What am I missing?

(I can’t upload a picture on the terrible service I have where I am, but the line regarding the OGL 1.0a reads: “That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.”

That could mean they still plan to try to disallow new content under the 1.0a license, but it does not say that.
 

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