Hex08
Hero
Because us cranky old-timers say so.....How does 3D maps and tokens instead of 2D maps and tokens turn it into a video game?

Because us cranky old-timers say so.....How does 3D maps and tokens instead of 2D maps and tokens turn it into a video game?
To be honest, back when we were playing on Roll20 during the height of the pandemic I often missed some features that would have needed 3D to work. I'm primarily thinking about LOS in 3D space, e.g. someone hiding on top of a roof and things like that. Or objects that block LOS to things behind them but not to the object itself.How does 3D maps and tokens instead of 2D maps and tokens turn it into a video game?
Wow. Thank you for proving my point. The players can't just imagine that the door is open. They can't just imagine the light filtering through the open door. The computer has to show them exactly what that looks like.Another thing about "advanced" VTTs: they offload a lot of the run-time work from the GM. For a super-easy example, take opening a door. If a PC moves up to a door in Roll20 and states that they want to open it, the GM needs to go into the light/walls layer, find the line that represents the door, and either delete it or move it somewhere else. And then remember to go back to the main layer, of course. In a more advanced VTT, you could just click on the door and choose "Open" and the system would do that for you.
Dude, they can imagine it just as easily as they can when I draw a little square with my Sharpie. WTF.Wow. Thank you for proving my point. The players can't just imagine that the door is open. They can't just imagine the light filtering through the open door. The computer has to show them exactly what that looks like.
So why the "need" for the computer to do it for them? Why do you "need" a fancy 3D VTT that does all the "work" for you?Dude, they can imagine it just as easily as they can when I draw a little square with my Sharpie. WTF.
VTTs generally also serve as battlemats. PCs have tokens they move around representing their PCs, and there are tokens representing monsters. The door being open allows the PCs to see what's in the other room (assuming they're in a position to do so, and have enough light and so on).Wow. Thank you for proving my point. The players can't just imagine that the door is open. They can't just imagine the light filtering through the open door. The computer has to show them exactly what that looks like.
We use Roll20. Put the whole map on the screen and cover whatever the PCs can't see. As they move reveal the new areas of the map. It's not hard. It's not perfect but it works.VTTs generally also serve as battlemats. PCs have tokens they move around representing their PCs, and there are tokens representing monsters. The door being open allows the PCs to see what's in the other room (assuming they're in a position to do so, and have enough light and so on).
If you run combats using a more theatre of the mind-like approach, you probably don't need a VTT, or can do fine with a simpler version. But if you're using more detailed tactical combat (such as the default in PF2), a more-advanced VTT is a great help.
No one "needs" it. No one needs minis or battle mats. The game can be played purely "theater of the mind." It can be played by postal mail.So why the "need" for the computer to do it for them? Why do you "need" a fancy 3D VTT that does all the "work" for you?