An IP lawyer just broke down the new OGL draft (v1.2)


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This was the most amusing variant. You ran around the board collecting money from OJ for the trial.

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The interesting thing about Monopoly is that since hasbro can't legally establish a monopoly on Monopoly-style games, they actually compete on features/variants. Horse-opoly, dog-opoly, cat-opoly, star wars-opoly, etc.

(Althogh that kind of smarts might have been during the Parker Brothers management)

Had someone else taken that tactic and flooded the market with "mogul" games (movie mogul, sports mogul, pet mogul, real estate mogul, etc) they could have essentially replaced "monopoly" as the "kleenex of board games"

In this case, Hasbro wants a cut of all those knock-off games without the risk of manufacturing all of them and having to eat the costs on flops.
 

You can learn most RPGs in like, an hour.
Seriously. The up-front learning required on D&D is very low, and D&D is one of the crunchier modern RPGs. Tons of popular videogames have far longer tutorials than the time it takes to make a PC and get playing. Hell, some games have tutorials longer than an entire D&D session.

Even with 4E we got a guy who'd never played an RPG before and didn't play videogames that weren't based on sports a character and playing in well under an hour, and he understood what was going on, made valid tactical decisions and so on (he played a Dragonborn Swordmage IIRC - Dragonborn seem interestingly popular with new players, I don't even have a theory on why).
 

(he played a Dragonborn Swordmage IIRC - Dragonborn seem interestingly popular with new players, I don't even have a theory on why).

Non-traditional fantasy race while still referencing traditional fantasy. That plus breath weapon and a very solid, easily-diversified look (Dragonborn can have all sorts of little odd physical features, much like Tieflings), and it's just an easy winner. I'm an old-school player but I've come to love to play as Dragonborns. I just wish they were more interesting in 5E. ;-)
 

Non-traditional fantasy race while still referencing traditional fantasy. That plus breath weapon and a very solid, easily-diversified look (Dragonborn can have all sorts of little odd physical features, much like Tieflings), and it's just an easy winner. I'm an old-school player but I've come to love to play as Dragonborns. I just wish they were more interesting in 5E. ;-)
Literally the only thing wrong with them is the lack of a tail in the default version, but that gradually seems to be self-correcting over time!
 


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