Converting True Dragons

freyar

Extradimensional Explorer
I like what you suggest for the DR listing.

I could go for crown of glory, greater shout, spike stones. Does that work for you?

Any other SAs, or are we ready to deal with spells?
 

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freyar

Extradimensional Explorer
Let's go level by level I guess, so we can balance the arcane and divine ones as we go. Starting at 0th level:

Sorc (9 known, 6/day): acid splash, arcane mark, detect magic, mage hand, mending, prestidigitation, ray of frost, read magic, resistance
Cleric (6/day): cure minor wounds [×2], detect poison, guidance, resistance, virtue

I just picked Pearl's cleric spells, since they seemed reasonable, but I varied the arcane ones a bit. How's that?
 

Cleon

Legend
Let's go level by level I guess, so we can balance the arcane and divine ones as we go. Starting at 0th level:

Sorc (9 known, 6/day): acid splash, arcane mark, detect magic, mage hand, mending, prestidigitation, ray of frost, read magic, resistance
Cleric (6/day): cure minor wounds [×2], detect poison, guidance, resistance, virtue

I just picked Pearl's cleric spells, since they seemed reasonable, but I varied the arcane ones a bit. How's that?

Well acid splash and ray of frost are basically useless at that CR. If you want to mix those up how about mending, open/close or touch of fatigue. At least I could see Opal using those.

Do we need resistance on both the cleric and sorcerer/wizard lists?
 

freyar

Extradimensional Explorer
I already put mending, but I'd be ok with substituting open/close and touch of fatigue for acid splash and ray of frost.

If you want to swap in something else for resistance in one list or the other, sure. But it's hard finding useful spells at this level!
 

Cleon

Legend
I already put mending, but I'd be ok with substituting open/close and touch of fatigue for acid splash and ray of frost.

If you want to swap in something else for resistance in one list or the other, sure. But it's hard finding useful spells at this level!

How about swapping the Sorcerer's resistance for either ghost sound, light or message?
 


Cleon

Legend
So thus:

Sorcerer: arcane mark, detect magic, mage hand, mending, message, open/close, prestidigitation, read magic, touch of fatigue
Cleric: cure minor wounds [×2], detect poison, guidance, resistance, virtue

Works for me, although I'd consider swapping the Clerical resistance not the Sorcerous ones, maybe for purify food and drink like so:

Sorcerer #2: arcane mark, detect magic, mage hand, message, open/close, prestidigitation, read magic, resistance, touch of fatigue
Cleric #2: cure minor wounds [×2], detect poison, guidance, purify food and drink, virtue

Although we can always save purify food and drink for Diamond, the Lawful brother.
 

freyar

Extradimensional Explorer
I think I prefer your original idea of swapping resistance out of the sorcerer spells, so let's take the first option.

I guess we should confirm domains before picking 1st level spells. How's this?

"Opal has access to all the domains available to the neutral dragons he rules. (For the jade, moonstone, Mystaran jade, Mystaran onyx, and pearl dragons, these are Plant, Knowledge, Charm, Water, and Luck.)"

A couple of notes:
1) I pulled these from the CC, since I think those are the dragons we meant.
2) Amber has druid, not cleric casting, so we should decide if we want to allow druid spells.
3) I didn't see a domain for jacinth, which I think might be a mistake in that conversion. Or else the * on the CL level is itself a mistake, and they're not supposed to have divine casting. I don't remember.
4) I chose Plant over Trickery for jade, Knowledge over Healing for moonstone, Charm for Mystaran jade (already had the other 2), Water over Animal and Darkness for Mystaran onyx, and Luck over Weather for pearl. But I could see switching some. I like going with Plant and Knowledge, though, since they both show up for 2 of the dragons.
 

Cleon

Legend
I think I prefer your original idea of swapping resistance out of the sorcerer spells, so let's take the first option.

Updating Opal the Sun Dragon Working Draft.

"Opal has access to all the domains available to the neutral dragons he rules. (For the jade, moonstone, Mystaran jade, Mystaran onyx, and pearl dragons, these are Plant, Knowledge, Charm, Water, and Luck.)"

3) I didn't see a domain for jacinth, which I think might be a mistake in that conversion. Or else the * on the CL level is itself a mistake, and they're not supposed to have divine casting. I don't remember.
4) I chose Plant over Trickery for jade, Knowledge over Healing for moonstone, Charm for Mystaran jade (already had the other 2), Water over Animal and Darkness for Mystaran onyx, and Luck over Weather for pearl. But I could see switching some. I like going with Plant and Knowledge, though, since they both show up for 2 of the dragons.

When they're all the domains, it's literally ALL OF THEM, not a selection.

3) I didn't see a domain for jacinth, which I think might be a mistake in that conversion. Or else the * on the CL level is itself a mistake, and they're not supposed to have divine casting. I don't remember.

It's perfectly legal to have a dragon be able to cast cleric list spells as arcane spells and NOT give it domains, so it might have been deliberate.

Or we just forgot.

2) Amber has druid, not cleric casting, so we should decide if we want to allow druid spells.

I'd give him druid spells too. He is Lord of the Neutral Dragons after all, and what's more neutral in D&D than a Druid?
 

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