D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

Due in just a few weeks, Keys from the Golden Vault has receoved little fanfare so far. However, a cover and descrioption has appeared on the Wizards Play Network site. Wizards Play Network (WPN) is a network of WotC-approved stores. An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.   Some jobs require more than simply wielding a sword or slinging a...

Due in just a few weeks, Keys from the Golden Vault has receoved little fanfare so far. However, a cover and descrioption has appeared on the Wizards Play Network site. Wizards Play Network (WPN) is a network of WotC-approved stores.

DnD_KGV_TradCv_EN_0001.png


An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.

Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.

Contents:
  • Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
  • Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign
  • Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
  • Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
  • Adventures emphasize player choice with each heist having multiple paths toward success
  • Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards


There's also an alternate cover.

DnD_KGV_AltCv_EN_0000.png
 

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Whizbang Dustyboots

Gnometown Hero
Paramount will hold the copyright on the movie itself, though. But I can't believe the deal didn't include tie in product rights from the outset.

I don't think the people in charge know what they are doing.
Yeah, almost everyone involved in the movie signed away their likeness rights, as we've seen in multiple unboxing videos with the cast on social media. It would be hard to imagine those rights don't extend to "also, we're going to do some digital paintings of you running around Neverwinter and fighting monsters for D&D books to be determined at a later date."
 

aco175

Legend
It truly is amazing there is no movie tie in product, as far as we know.

What a wasted opportunity to bring new people into the hobby. There should 100% be a boxed set with maps and minis from the movie. Like, 100%.
They almost always come out with a new and exciting DM's Screen. Everyone must need one by now, they taste like Fruit Roll-ups
 

Whizbang Dustyboots

Gnometown Hero
They almost always come out with a new and exciting DM's Screen. Everyone must need one by now, they taste like Fruit Roll-ups
The dungeon-themed DM screen is actually pretty good. It keeps the most essential general information and adds useful dungeon-related stuff. Obviously, screen makers have had a lot of practice at this point, but they do seem to be getting better.

Assuming WotC pulls its head out of its butt re: OGL, I will be inclined to pick up the 2024 screen.
 

dave2008

Legend
No mention of the Forgotten Realms, but I would bet on this being set there.

Also, is that quasit part of the crew or just the world's worst guard?
From the link:

"Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards."

and

"Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign"
 

Parmandur

Book-Friend
Paramount will hold the copyright on the movie itself, though. But I can't believe the deal didn't include tie in product rights from the outset.

I don't think the people in charge know what they are doing.
The whole point of making movies for Hasbro is to cut the middleman our for their toys that they make themselves: to keep Disney's cut.
 


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