Whizbang Dustyboots
Gnometown Hero

Seriously, though, advantage/disadvantage from 5E and playbooks from PbtA/Beyond the Wall, the stress dice mechanic from Alien.
I really love Playbooks and think that any number of games, trad and otherwise, can benefit from them.![]()
Seriously, though, advantage/disadvantage from 5E and playbooks from PbtA/Beyond the Wall, the stress dice mechanic from Alien.
Escalation die - you have a d6 that turns up by one every round, and that adds to hit rolls. However in 13th age the monsters have different powers that work if the escalation die is odd or even. It's a narrative rule that does the "losing at the start of the fight, figuring out how to fight the opponent and winning" feel of action movies.
The countdown dice pool. Lets say you have the PCs in a situation where something dire is about to happen, but you don't want to decided a specific time, so you put a pool of D6s into the pool. At the end of reach round you roll them, and remove any that have a specific number (I think six is the default). So each round there is a chance of 0-lots of dice being removed. When all the dice are removed the event happens. It helps build tension, and isn't some arbitrary amount of time. The players can see the pool get smaller and smaller and adjust their actions accordingly.
I really love Playbooks and think that any number of games, trad and otherwise, can benefit from them.
I love hero, and in theory I love the speed chart. Until there's a speedster in the party.
My fantasy hero setting had +1 speed for elves as a racial... which lead to a 2 of 3 elves maxed in each group... PC elves tended to be speed 6, everyone else speed 3-4... There was one Speed 4 elf... but he bought Pre to 30, and took the disad, "Hunted, local badass, 15-"...I can see that. But for 25 years the only people in my groups that wanted to play a speedster was me.![]()
I've had a couple people who couldn't keep straight move vs speed. They were die-hard AD&D 1E players... and to them, speed always meant movment range.Oh man, I agree so much. I once had a player who insisted that his speedster, with a speed of 24!!* (that he'd paid for with an elemental control!!!!) was a perfectly fine character. It was not.
Holy Cow!Oh man, I agree so much. I once had a player who insisted that his speedster, with a speed of 24!!* (that he'd paid for with an elemental control!!!!) was a perfectly fine character. It was not.
Luckily, there are other ways of modelling speedster tropes. I'm fond of things like selective area of effect attacks to model running around a space and punching every single baddie. And change environment to do all that cute "instant clean room" thing. You can limit the speedsters to speed to 1 or 2 over the campaign average and still hit all those speedster tropes.
*for people not familiar with Hero, speed only goes up to 12.