minus the woke stuff
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minus the woke stuff
I like play books in theory, though they get repetitive.
That's a very good mechanic!![]()
Seriously, though, advantage/disadvantage from 5E and playbooks from PbtA/Beyond the Wall, the stress dice mechanic from Alien.
In play I just found it to be a bit formulaic. Like episodic TV. This is the part where Sam's dark past reveals a piece of what's going on, and then we have Melissa's resourceful bit where she constructs a makeshift device to save the day. Finally, Phil does...Maybe I only like them in theory, too. I love reading them, but I don't actually play any PbtA games.
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Try Beyond the Wall. It's a d20/OSR hybrid game, designed to run with zero prep.Maybe I only like them in theory, too. I love reading them, but I don't actually play any PbtA games.
You're describing Monster of the Week which is designed to model episodic TV!In play I just found it to be a bit formulaic. Like episodic TV. This is the part where Sam's dark past reveals a piece of what's going on, and then we have Melissa's resourceful bit where she constructs a makeshift device to save the day. Finally, Phil does...
I like my game play a little more serial, and I haven't really come to terms with making playbooks work with that. I know you can gain additional moves, even moves from other playbooks, but I just don't know how to make it work for me just yet.
Personally I find playbooks are overly prescriptive and too complicated for my liking, I prefer things more freeform (like Fate aspects)I really love Playbooks and think that any number of games, trad and otherwise, can benefit from them.
I don't think playbooks have to be particularly prescriptive, at least no moreso than most standard classed RPGs. You could "playbook" most 5E classes, for example. Having all the rules and options in front of the player, with a clear advancement track, has benefits. My favorite implementation isn't even really from an RPG (although I have always wanted to try and use the rules for one): Pathfinder Adventure Card Game.Personally I find playbooks are overly prescriptive and too complicated for my liking, I prefer things more freeform (like Fate aspects)
That's a very good mechanic!
I'm going to go with Karma, as used in the old FASERIP Marvel Super Heroes and Earthdawn.