Micah Sweet
Level Up & OSR Enthusiast
Maybe not, but companies usually base their products on what they think consumers will buy, so you can't count them out.I don't find the consumer to be the highest priority for consideration on the matter.
Maybe not, but companies usually base their products on what they think consumers will buy, so you can't count them out.I don't find the consumer to be the highest priority for consideration on the matter.
Of course. But if you can't publish games with bad things in them because those bad things happened in the real world too, you're restricting the tools we have available for creativity.
Maybe not, but companies usually base their products on what they think consumers will buy, so you can't count them out.
But if you can't publish games with bad things in them because those bad things happened in the real world too
, you're restricting the tools we have available for creativity.
No one has to use every tool all the time (and of course they probably shouldn't). But if I can't use a tool because the entire weight of the internet will fall on me if I dare, that's a problem. In this case, there are games and stories where the kind of content discussed in this thread is appropriate, maybe even necessary depending on the product.Count them out... of what?
This seems overly generalized...
On the other hand, some of the most beautiful art ever made is based on restriction. Shakespeare's sonnets? Highly restricted poetic form. The Mona Lisa? Restricted to looking like a particular person.
Indeed, most of literature in the English language does not directly use slavery in its story. Authors don't seem to have been all that hampered by that.
But if I can't use a tool because the entire weight of the internet will fall on me if I dare, that's a problem. In this case, there are games and stories where the kind of content discussed in this thread is appropriate, maybe even necessary depending on the product.
But if I can't use a tool because the entire weight of the internet will fall on me if I dare, that's a problem.
In this case, there are games and stories where the kind of content discussed in this thread is appropriate, maybe even necessary depending on the product.
If a person I was playing with had an issue with slavery being referenced in our game, and I was running GoS, of course I'd remove it. But I see no reason to take it out of the book, and have no issue with it being there in the first place. If anything, having it there gives a concrete example of just evil that NPC is.Here’s perhaps a more concrete example.
One of the leaders in Ghosts of Saltmarsh is a smuggler who, in addition to other things, is a slave trafficker.
Now the npc is evil. No question there.
However, nothing in any of the adventures actually reference this fact. It never comes up. It is raised as a potential source of blackmail by the Scarlet Brotheehood spies to destabilize Saltmarsh, but that’s it.
Removing that would change nothing about the entire module. There are lots of things the Britherhood could blackmail the npc about besides the slavery aspect.
So would removing it actually count as “losing something “?
But, that's my point.If a person I was playing with had an issue with slavery being referenced in our game, and I was running GoS, of course I'd remove it. But I see no reason to take it out of the book, and have no issue with it being there in the first place. If anything, having it there gives a concrete example of just evil that NPC is.