The Shadow
Hero
Then there's Ben Robbins' games, which I gush about at every opportunity.
My group's favorite of his, Kingdom, doesn't have a GM at all and doesn't use any kind of randomizer. And it also has story emerge organically from the game. I assure you that none of us would have predicted ahead of time the twists and turns that our Kingdom games have taken!
Please do try to tell me how that game works by GM railroading and changing die rolls!
EDIT: I forgot, on rare occasions Kingdom breaks a tie between players whose characters have the same role, or when an action is needed by a missing role, by a kind of randomization - the players involved hold up zero to five fingers, and if the sum is even it goes one way, and if it's odd the other. I forgot it because my group has rarely needed it.
My group's favorite of his, Kingdom, doesn't have a GM at all and doesn't use any kind of randomizer. And it also has story emerge organically from the game. I assure you that none of us would have predicted ahead of time the twists and turns that our Kingdom games have taken!
Please do try to tell me how that game works by GM railroading and changing die rolls!
EDIT: I forgot, on rare occasions Kingdom breaks a tie between players whose characters have the same role, or when an action is needed by a missing role, by a kind of randomization - the players involved hold up zero to five fingers, and if the sum is even it goes one way, and if it's odd the other. I forgot it because my group has rarely needed it.
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