Campbell
Relaxed Intensity
What I follow is what the Forge (which I really don't care for) refers to as "process sim", where you're trying to emulate a reality via the game rules. I am NOT looking for genre simulation, and rather hate the conflating of those two concepts that the Forge has proliferated.
I agree that there are substantial differences in mentality/agenda between the sort of play experience you are looking for and something like FATE or Classic Deadlands as typically played. I would have separated them out personally. I guess I would question why you feel the need to then turn around and conflate a game like Dune 2d20* with a game like Monsterhearts* as if they were trying to do the same sort of thing? They are both not designed to be played in a process sim way, but the play models are fundamentally different. Isn't that basically doing the same sort of thing you say you do not like?
* I adore both of these games, but for very different reasons.