Side note: it'll be interesting to see what the upcoming D&D movie does with this - whether or not the main characters have an infinite Plot-AC value. I'm not holding my breath, but I've been surprised before.Ok, so now everyone knows and accepts that :
"lots of other games have negative consequences"
So back to the thread. To re re state:
Yes, I think far too many players watch all the fiction (TV and movies) and then set that fictional reality in thier head as the only way. Then when they want to play an RPG, they want to play out that fiction.
And this is the typical "geek/nerd" fiction seen in most movies, like Disney or Marvel ones. The main characters have Plot Armor and there is No Random Character Death. Even more often No Character Death at all. Nearly all foes will be mindless mooks that will be very easy to defeat. The Main Characters will Automatically Succeed whatever the story plot is of the fiction.
In fairness, I've yet to encounter any who specifically want Mook Foes, which I take to mean foes that put up little or no real opposition. IME even those (fortunately few!) players I've seen who more or less want Auto-Success still want worthy opponents who need some in-character effort to take down.So many players, and more then a few DMs come to an RPG with this above mindset. They sit down and want Plot Armor, No Character Death, Mook Foes, and Auto Succeeding, just like a movie.
Mook Foes and Auto-Succeeding can be interesting beats to throw in now and then as a change of pace; but can also very easily be overdone.I say RPGs are special, different : you can have a much more exciting and more dramatic story...simply by not doing ANY of those above things.