Ruin Explorer
Legend
Then they're not balanced properly, or you're managing to make them unbalanced which is a feat, but not in a good way.Strange, then, how when I play balanced encounters cleverly, they can become quite dangerous. The PCs typically win, but it's not a roflstomp, or however you put it.
I think you need to take this up with @Justice and Rule because he's discussed this at some length and why your point here doesn't work.Do you think most D&D players are violent thieves in real world? Or do most people decide that murderhoboing their way across the world is OK only within the confines of the game? Are most gamers abnormal, because they roll up a character and immediately start killing things?
Yes, and as I've said I believe you're naive and unrealistic in this view, and you've made no argument to the contrary beyond appealing to the authority of a reddit specifically for RPG horror stories. You even say the last time you experienced any seriously bad behaviour in an RPG was over 20 years ago.If WotC makes a setting where slavery is part of normal, everyday life and where the PCs can easily become slaves (e.g., Dark Sun) rather than some shocking evil to be destroyed (e.g., most adventures that involve slavery), then it's likely they believe that it would send a message that slavery is OK in this world and therefore OK for the PCs to become slavers.