What We Lose When We Eliminate Controversial Content

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It is concern about the fact that for much of the history of the hobby, people who don’t conform to a very narrow interpretation of history have been made to feel unwelcome in the hobby as evidenced by the fact that up until about five years or so ago, there were virtually no women in the hobby as well as very nearly no inclusion of anything that wasn’t 100% geared for white males.
All of that is untrue. Women have been playing the Vampire games from the moment they came out(many more then five years ago). Women have also been playing both Star Wars and Star Trek games from when they first came out (many more then five years ago). I run a Bubblegumshoe game of all female players that have all been gamers 20+ years.
 

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Ok, I am admittedly say 2.5 editions out of practice with D&D (haven't played it since 3.0) but isn't that a Deadly and not a Moderate encounter?
Yep. Deadly is 6400 xp for level 15 and that encounter adjusted was 7800 xp. Deadly and then some, which is probably why it was challenging.
 


Thanks.
Hard to follow some of the more D&D system focused posts for me unless it is old school. Appreciate the clarification.
To put it in perspective, a 15th level party of 4 is expected to fight 18000xp worth of monsters over 6-8 encounters. That was almost half in a single encounter.
 

To put it in perspective, a 15th level party of 4 is expected to fight 18000xp worth of monsters over 6-8 encounters. That was almost half in a single encounter.
So 1.5(yes, I know that isnt possible) to 2 of them would have been more appropriate for a Moderate difficulty fight?
Edit: Or purely mathematically just 1?
 

That would seem to me to be a fairly bold statement about the demographics of our hobby even ten years ago.

Really? Every piece of evidence we have, literally every single one, says that the hobby was about 90% male and overwhelmingly white. Ten years ago, there hade been zero growth in the hobby for about a decade. So, no, I don’t think that’s a bold statement at all.

Heck just Google image search gen con crowds from, say, 2001-2010 and tell me how wrong I am. Pre-2000 isn’t any better.
 

Your personal experiences are of course yours, but there have been a significant number of women in the hobby since I started playing in the late 70s here. The explosion of the World of Darkness in the mid 90s sent the number in this area through the roof.

Evidence? Every poll, every Dragon Magazine reader poll, every picture of Gen Con or any other gaming convention, every shred of evidence that isn’t just somieone’s personal anecdote tells me that you are wrong.
 

Really? Every piece of evidence we have, literally every single one, says that the hobby was about 90% male and overwhelmingly white. Ten years ago, there hade been zero growth in the hobby for about a decade. So, no, I don’t think that’s a bold statement at all.

Heck just Google image search gen con crowds from, say, 2001-2010 and tell me how wrong I am. Pre-2000 isn’t any better.
Somehow, your experiences are vastly different from mine on this.
Also, I was at 2 Gencons during that period so don't need to goggle them to know what the crowds looked like.
 



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