Kaodi
Legend
That would seem to me to be a fairly bold statement about the demographics of our hobby even ten years ago....as evidenced by the fact that up until about five years or so ago, there were virtually no women in the hobby...
That would seem to me to be a fairly bold statement about the demographics of our hobby even ten years ago....as evidenced by the fact that up until about five years or so ago, there were virtually no women in the hobby...
Your personal experiences are of course yours, but there have been a significant number of women in the hobby since I started playing in the late 70s here. The explosion of the World of Darkness in the mid 90s sent the number in this area through the roof.No.
It is concern about the fact that for much of the history of the hobby, people who don’t conform to a very narrow interpretation of history have been made to feel unwelcome in the hobby as evidenced by the fact that up until about five years or so ago, there were virtually no women in the hobby as well as very nearly no inclusion of anything that wasn’t 100% geared for white males.
That qualifies as increased difficulty per the game, though. @Ruin Explorer is increasing actual encounter difficulty and you are increasing effective monster difficulty.Use of terrain, long-range attacks, cover, moving around, etc.
I've DMed a game where PCs took prisoners to sell as slaves, then instead took the PCs who objected to this and gave them into slavery.This is ironically incredibly naive and I would suggest a very sheltered and silly view that doesn't reflect how D&D is actually played. I've been playing D&D since 1989, and many other RPGs, with an awful lot of different people, and the vast majority of D&D settings included slavery (even if not as a common element, it was out there). Has anyone ever suggested taking prisoners, and selling them as slaves in those 34 years? No, they haven't. Not even in Dark Sun. And buying a slave? Are you kidding me? We, the players and DMs from a society that hates slavery and slavers. That sees them as the scum of scum. No normal person goes "Oh I will just buy a slave!". It just doesn't happen. Not even in a game.
Hard pass on the manga (not a fan of the style) but I'll check out the other. Thanks!The Magnus Archives is a completed podcast put out by Rusty Quill. Uzumaki is a manga by Itou Junji. They're coming out with an animated version "soon" that looks really beautiful.
You must have seen different parts of the hobby than I, then.No.
It is concern about the fact that for much of the history of the hobby, people who don’t conform to a very narrow interpretation of history have been made to feel unwelcome in the hobby as evidenced by the fact that up until about five years or so ago, there were virtually no women in the hobby as well as very nearly no inclusion of anything that wasn’t 100% geared for white males.
I don't think that difference matters in regards to including content, just in how you engage.There's an awful lot of overlap between gamers and people who eat Thai food. That doesn't mean they're connected. (Man, I want some drunken noodles right now.)
And I'm sure that most people can tell the difference between an RPG and a movie. For instance, one passively watches a movie and actively plays in an RPG. Movies are scripted while RPGs are not and sometimes go completely off the rails because of player weirdness or a die roll.
Yeah to be fair there are already games where you play as slave owners and generally they are reasonable well accepted, because it is part of the game, and it's only a game it doesn't make you a bad person.
Same as how playing the Nazi's in a WWII war game doesn't make you a Nazi or even imply you are sympathetic to Nazi ideas.
A viewpoint which is apparently no longer acceptable.
Would you give a concrete example of how you have a moderate challenge be dangerous?
Ok, I am admittedly say 2.5 editions out of practice with D&D (haven't played it since 3.0) but isn't that a Deadly and not a Moderate encounter?Well let’s see. Current adventure is a dungeon crawl. One encounter for four 15th level characters was 4 Living Walls. Exciting, challenging and one pc was actually within a round of permanent death (walls imprison grappled opponents- if you drop to zero ho whil imprisoned, only a wish or true resurrection can bring you back).
Seemed like an exciting fight to me.