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What We Lose When We Eliminate Controversial Content

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Imaro

Legend
I've re-read it and I feel like you're not attempting to make a serious argument, you're getting so close to bad faith that I'm considering blocking, frankly.

Your snideness is having the same effect on me.

That's an entirely different argument to the one that's been presented re: having slavery in the game.

You asked if my players would play slavers... and at one time those were my players. Are we now only discussing players of a certain age?

The "kids can't handle it" argument is a separate one, which has also been discussed (somehow you are unaware of this?), and which works better than any of the other arguments, albeit only for games aiming at an audience including kids.

Why do you keep assuming I'm unaware of things? You asked a specific question and I gave you an answer... there was no discussion around age being limited to adults.

As for Templars, I tend to agree they'd be a bad idea to include in a modern RPG, but frankly I've even heard of one actually being played - like quite a number of more obscure D&D classes, races, kits, PrCs and so on. Have you?
I brought Templars up didn't I so assume I'm aware... and they weren't obscure if you were playing Dark Sun they were a class in the first boxed set as well as a theme in the 4e version.
 

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Micah Sweet

Level Up & OSR Enthusiast
Maybe you're not playing the NPCs cleverly enough?


It hasn't been "excised." WotC isn't updating one setting to 5e. The original books are still up for sale and still have slavery in them. Pathfinder, IIRC, simply stopped including slavery in new products; I don't think they went back and edited old content.

And those other games likely aren't being marketed to a 12 and up crowd. The games I own that involve slavery certainly aren't.


Speaking of naive and sheltered... Yeah, I've been gaming since '91, and maybe not with "an awful lot of people," but with a fair number. I've also listened to the stories of many other people whom I haven't personally gamed with (both online and in person). Abhorrent behavior on the part of both GMs and players is not as rare as you might think. There's a subreddit dedicated to these stories, and if even a tenth of them are true, then "abhorrent" may be too weak a word in places.


Really? From what I've heard, that happens fairly frequently. Someone ITT said it was even possible at their table for NPCs to enslave PCs who were captured after battle. It has happened in my group as well, on occasion, although we mostly just turn them over to the authorities or let them go, depending on the circumstances. I wrote about how in one of my games, the PCs decided to give the captured NPCs a paid job so they wouldn't have to resort to banditry.


So you have personally experienced this behavior and yet you still think it never happens? Did it ever occur to you that there will be groups wherein taking slaves or raping people isn't an offense worth being kicked out? Awful people play RPGs too.
Do we have to make all our content on the assumption that awful people will exploit it, and adjust what we release accordingly? Do you not see how intensely limiting that is?
 

Faolyn

(she/her)
LOL. Try harder.

That's how the game is balanced as a simple matter of fact. Denying it just makes you look you're being facetious.
Strange, then, how when I play balanced encounters cleverly, they can become quite dangerous. The PCs typically win, but it's not a roflstomp, or however you put it.

Semantics.
It's not semantics to point out that "removing content" and "not updating a setting to 5e and the original content is still easily available" are two very, very different things.

That's a completely different and unrelated argument to the ones you've been making previously. So now it's an age thing? Slavery is okay but only for "grown-ups"? I mean, that's actually a more coherent argument than your previous ones, because kids are more likely to have confused ideas about slavery, especially in the US where it appears teaching on the subject is being increasingly curtailed.
You mean you haven't been paying attention to the last 20+ posts I've made on this subject?

This is just confirmation bias, and you don't you even claim factual experience of it, just "stories" (or are you claiming factual experience?). If you seek out horror stories, you will find horror stories. If you go to the subreddit for horror stories, you will find a ton of horror stories - some true, some exaggerated or "from a certain point of view", some clearly made-up. Even then, virtually none involve slavery - the vast majority involving bullying or creepy sex stuff, in or out of game.
I've already talked about terrible people in games I've played, and you yourself mentioned you had such a player in your own game. Do you honestly need me to go into the details? Because fortunately for me, that was over 20 years ago so the details are a big foggy.

This is the direct equivalent of someone who is very concerned about crime telling us how incredibly dangerous the world is and how you could be murdered at any moment and so on, and then citing some sort of "Crime Stories" subreddit as a factual source on which to base this.
Well, you could also cite the actual news for how incredibly dangerous certain places are. So this is a very poor analogy.

And people on this thread have talked about having slavery in their games. Many people have even said that slavery is necessary for games to be realistic and for settings like Dark Sun to even exist in the first place.

Are even following my position the discussion?

My position is that the people who are into this kind of thing, are into regardless of the setting. You can have a setting which never mentions slavery, just completely ignores the issue entirely, and people like the creep I described? They'll make up slavery to put it in the game, and then they'll justify it with "realism" or whatever.
Sure. And my position, which I've stated several times (again, it's like you haven't even read anything I've written on this) is that companies like WotC don't want to lend legitimacy to the subject.

It's like when a bigoted person gets into public office, and suddenly bigots feel like they are free to be loudly bigoted in public rather than keeping relatively quiet. That has happened again and again in the real world.

If WotC makes a setting where slavery is part of normal, everyday life and where the PCs can easily become slaves (e.g., Dark Sun) rather than some shocking evil to be destroyed (e.g., most adventures that involve slavery), then it's likely they believe that it would send a message that slavery is OK in this world and therefore OK for the PCs to become slavers.

Also, lots of people on this thread have said they include slavery for realism persons, so... are they awful creeps as well? Are the people on this thread who have said that Dark Sun must have slavery in order to remain Dark Sun creeps as well? If the answer is yes, then why get upset that WotC is "removing content" by not updating the setting? Why would you want WotC to sell games for creeps? If the answer is no, then why claim that people wouldn't want to have or be slavers in their game? After all, the game itself had its first adventure with the PCs as slaves.

Creeps are creeps are creeps are creeps.

Normal people don't just randomly decide to play slavers because slavery technically exists in the setting.
Do you think most D&D players are violent thieves in real world? Or do most people decide that murderhoboing their way across the world is OK only within the confines of the game? Are most gamers abnormal, because they roll up a character and immediately start killing things?

Because in my experience, most people play what the game is about. If the game is heavily skewed towards combat, then they play characters who are skewed towards combat. If the game is about something else, they play characters who are specced for that something else. And if the game includes slavery, then even "normal" people may decide to go that way as well. (And don't forget, there are plenty of gamers who aren't your definition of "normal.") And whether that would happen a lot or only rarely, WotC as well as some other companies have decided that they don't want to include that possibility.
 



Faolyn

(she/her)
Do we have to make all our content on the assumption that awful people will exploit it, and adjust what we release accordingly? Do you not see how intensely limiting that is?
We may have to, considering there are some really awful people out there who have co-opted formerly innocuous things (such as the OK hand shape and milk, the latter of which I only learned about because of the NuTSR thread) into symbols of bigotry. Do you think WotC (or most other gaming companies) would be happy to have their works perverted by bigots or held up as an example of bigotry? They already screwed up with the hadozee; they undoubtedly don't want to do it again.

And it's really not that limiting. It just requires a bit more creativity--which is a good thing. Most of us want the settings and adventures to be interesting and different. Anyway, you're the one who keeps saying that WotC isn't being brave enough to try new things. Isn't it good for them to break out of the mold?
 

Bagpuss

Legend
Do you think most D&D players are violent thieves in real world? Or do most people decide that murderhoboing their way across the world is OK only within the confines of the game? Are most gamers abnormal, because they roll up a character and immediately start killing things?

Because in my experience, most people play what the game is about. If the game is heavily skewed towards combat, then they play characters who are skewed towards combat. If the game is about something else, they play characters who are specced for that something else. And if the game includes slavery, then even "normal" people may decide to go that way as well. (And don't forget, there are plenty of gamers who aren't your definition of "normal.") And whether that would happen a lot or only rarely, WotC as well as some other companies have decided that they don't want to include that possibility.

Yeah to be fair there are already games where you play as slave owners and generally they are reasonable well accepted, because it is part of the game, and it's only a game it doesn't make you a bad person. Same as how playing the Nazi's in a WWII war game doesn't make you a Nazi or even imply you are sympathetic to Nazi ideas.
 

Micah Sweet

Level Up & OSR Enthusiast
Strange, then, how when I play balanced encounters cleverly, they can become quite dangerous. The PCs typically win, but it's not a roflstomp, or however you put it.


It's not semantics to point out that "removing content" and "not updating a setting to 5e and the original content is still easily available" are two very, very different things.


You mean you haven't been paying attention to the last 20+ posts I've made on this subject?


I've already talked about terrible people in games I've played, and you yourself mentioned you had such a player in your own game. Do you honestly need me to go into the details? Because fortunately for me, that was over 20 years ago so the details are a big foggy.


Well, you could also cite the actual news for how incredibly dangerous certain places are. So this is a very poor analogy.

And people on this thread have talked about having slavery in their games. Many people have even said that slavery is necessary for games to be realistic and for settings like Dark Sun to even exist in the first place.


Sure. And my position, which I've stated several times (again, it's like you haven't even read anything I've written on this) is that companies like WotC don't want to lend legitimacy to the subject.

It's like when a bigoted person gets into public office, and suddenly bigots feel like they are free to be loudly bigoted in public rather than keeping relatively quiet. That has happened again and again in the real world.

If WotC makes a setting where slavery is part of normal, everyday life and where the PCs can easily become slaves (e.g., Dark Sun) rather than some shocking evil to be destroyed (e.g., most adventures that involve slavery), then it's likely they believe that it would send a message that slavery is OK in this world and therefore OK for the PCs to become slavers.

Also, lots of people on this thread have said they include slavery for realism persons, so... are they awful creeps as well? Are the people on this thread who have said that Dark Sun must have slavery in order to remain Dark Sun creeps as well? If the answer is yes, then why get upset that WotC is "removing content" by not updating the setting? Why would you want WotC to sell games for creeps? If the answer is no, then why claim that people wouldn't want to have or be slavers in their game? After all, the game itself had its first adventure with the PCs as slaves.


Do you think most D&D players are violent thieves in real world? Or do most people decide that murderhoboing their way across the world is OK only within the confines of the game? Are most gamers abnormal, because they roll up a character and immediately start killing things?

Because in my experience, most people play what the game is about. If the game is heavily skewed towards combat, then they play characters who are skewed towards combat. If the game is about something else, they play characters who are specced for that something else. And if the game includes slavery, then even "normal" people may decide to go that way as well. (And don't forget, there are plenty of gamers who aren't your definition of "normal.") And whether that would happen a lot or only rarely, WotC as well as some other companies have decided that they don't want to include that possibility.
"Have slavery in your setting" and "the PCs are or want to be slavers" are two very different things.
 

Micah Sweet

Level Up & OSR Enthusiast
We may have to, considering there are some really awful people out there who have co-opted formerly innocuous things (such as the OK hand shape and milk, the latter of which I only learned about because of the NuTSR thread) into symbols of bigotry. Do you think WotC (or most other gaming companies) would be happy to have their works perverted by bigots or held up as an example of bigotry? They already screwed up with the hadozee; they undoubtedly don't want to do it again.

And it's really not that limiting. It just requires a bit more creativity--which is a good thing. Most of us want the settings and adventures to be interesting and different. Anyway, you're the one who keeps saying that WotC isn't being brave enough to try new things. Isn't it good for them to break out of the mold?
So they're being brave by  not including things they used to include? And what creativity are you expecting from WotC?
 

Micah Sweet

Level Up & OSR Enthusiast
Yeah to be fair there are already games where you play as slave owners and generally they are reasonable well accepted, because it is part of the game, and it's only a game it doesn't make you a bad person. Same as how playing the Nazi's in a WWII war game doesn't make you a Nazi or even imply you are sympathetic to Nazi ideas.
A viewpoint which is apparently no longer acceptable.
 

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