Anyway, as a fan of pro wrestling, I always thought that the fighter due to being a master of combat would be able to freely choose their secondary score by adaption of what they are naturally good at to their fighting style.
Powerhouses and Monsters would be able to push Strength into notpower situations.
Aerialists and Speedsters can push Dexterity for quick barrages.
Hardcores and Brawlers can lean into Constitution to lean harder into heedless attacks.
Technicians and Geniuses who studied and practiced many fighting styles would use Intelligence to pick out a perfect attack on the fly for more accuracy.
Gatekeepers and Veterans could recall experiences to add Wisdom to defenses and saves.
Weirdos and Showman can use Charisma to daze, confuse, enrage, or embarrass foes with less damaging attacks.
Powerhouses and Monsters would be able to push Strength into notpower situations.
Aerialists and Speedsters can push Dexterity for quick barrages.
Hardcores and Brawlers can lean into Constitution to lean harder into heedless attacks.
Technicians and Geniuses who studied and practiced many fighting styles would use Intelligence to pick out a perfect attack on the fly for more accuracy.
Gatekeepers and Veterans could recall experiences to add Wisdom to defenses and saves.
Weirdos and Showman can use Charisma to daze, confuse, enrage, or embarrass foes with less damaging attacks.