Why, I generally prefer longer adventures that can flesh themselves out a bit more.Exactly. Longer than lights? Not interested.
This would be great for Material and Demi-Plane sections. The more traditional "Rules for Adventures in the Afterlife/Scary places we summon from" still has a place, but is a bit more awkward now that we're in the midst of a bit of cultural decolonization. We sort of need to invent like a dozen new pantheons and diverse cultures from scratch to fill all the gaps in the multiverse.Instead of focusing on Planes that exist, and that you can look up info about on the internet in like five seconds, a DM toolkit of planar traits and ideas for creating new Planes to explore would be better. Make the game like Frederik Pohl's Gateway, where players are constantly rolling the dice to find something new and exciting.
Examples:
"A wasteland of red sands under a magenta sky, with cyclopean ruins of a long-dead civilization."
"A world of endless stairwells and landings, like an M.C. Escher drawing."
"A plane where time runs backwards, and the characters must escape quickly or be transformed into helpless children, or even be erased from existence, with no one remembering they lived at all."
"A world of immense giants, where the characters are the size of toys."
"A realm of colorless fire, lit by a sun that radiates cold not heat, and the strange inhabitants that live there."
"A two dimensional world inhabited by two dimensional beings."
Maaaybe, though the Adventurers Guide for Planescape seems a more natural fit for player material.The Deck of Many Things is basically just a fantasy Tarot deck with consequences.
From that angle, a Cleric subclass themed around divining and manipulating fate seems perfectly in line with a book focused on the Deck of Many Things to me, particularly with the card-related feat/spells weaved in.
Everything we've heard about the Deck of Many Things book implies it to be a Xanathar/Tasha style book - I fully expect it to contain player-facing material.Maaaybe, though the Adventurers Guide for Planescape seems a more natural fit for player material.
No, not really? It sounds slikenit wil mostly have DM facing material Toni's the Deck I a campaign, they've mentioned maps and Mosnter stats.Everything we've heard about the Deck of Many Things book implies it to be a Xanathar/Tasha style book - I fully expect it to contain player-facing material.
From the original announcement: Wizards Presents Recap: Catch Up on All the D&D News You MissedNo, not really? It sounds slikenit wil mostly have DM facing material Toni's the Deck I a campaign, they've mentioned maps and Mosnter stats.
The Book of Many Things: This book takes the deck of many things and uses it to explore new player and DM options.
In what way?When I've checked in the past, 5E books actually have a higher word count per page than AD&D books did.