Whizbang Dustyboots
Gnometown Hero
faintsMay be the game doesn't need 50 gajillilon race options.
faintsMay be the game doesn't need 50 gajillilon race options.
May be the game doesn't need 50 gajillilon race options.
Racial modifiers are one thing, racial traits another - and more important.My son doesn't call himself half-white or half-black. He chooses himself who to identify as. And since racial modifiers are all the same now (floating), it doesn't really matter. If someone has a dwarf parent and an elf parent, they can choose to identify as dwarf, or elf, or neither if they want. It should be their choice.
IDK, it doesn't seem like a problem to me. We already have houserules that change more of the game than anything planned for 2024 and it isn't hard to track. But I can make up a scenario how it could be for other groups.I was thinking in broader terms about mixing and tracking all of the rule changes between the two versions, not just the species.
I should have specified that in my OP.
Which still exist with the current proposal. You choose which parentage is the dominant one. Just like I have blue eyes if my parents have brown and blue eyes.Racial modifiers are one thing, racial traits another - and more important.
That can still be done, right? What's stopping a PC with a human dad and orc mother doing the same trope?But. There's a real niche that half-elves (and to a lesser extent half orcs) were hitting; the second generation immigrant. The people who talk one language at home and another at school and with their friends. And they don't actually fit properly in either culture unless there are enough of them to be their own subculture; they've grown up in the country their parents immigrated to so they don't fit in their parents' birth country, but by the same token their parents keep home and frequently speak the language they grew up with at home and they pick a lot up from that. A child of two worlds.
In D&D that normally maps to half-elves and the like. Neither one thing nor the other but distinctively a mix.
How about
You are MORTAL. Mortals come in innumerable variations but all share a few common traits. All mortals are born, age, and will eventually die. They tend to have humanoid forms including (but not limited to) a head with a brain, a torso, a pair of arms and a pair of legs. Their appearances vary by geography, heritage, culture, and self-expression.
As a mortal, pick N number of the following traits that your particular character has. Then pick X number of traits off the next list.