James Gasik
We don't talk about Pun-Pun
Ok, you've decided there's not a lot of magic users in your campaign setting. You let players cast spells, because, well, if you didn't, there'd only be three classes, and you'd have to solve that pesky hit point and status ailment recovery problem for Barbarians and Rogues.
To ramp up things, you say most people are a tad superstitious and suspicious of them finger wigglers, not enough to get burned at the stake for casting Cure Wounds, but enough to get the point across.
You play for a bit, and a caster decides to blatantly commit crimes and use magic to escape the consequences. Maybe they assume another identity. Frame someone by taking on their form. Dominate magistrates, teleport to another continent, create simulacrums to do face consequences while you go free, kill people invisibly and without evidence, use divination spells to learn state secrets and sell them, wild shape into a mouse and become the world's most feared assassin, abuse invisibility- etc., etc..
How do governments catch and punish magical criminals if they do not have access to magic themselves?
To ramp up things, you say most people are a tad superstitious and suspicious of them finger wigglers, not enough to get burned at the stake for casting Cure Wounds, but enough to get the point across.
You play for a bit, and a caster decides to blatantly commit crimes and use magic to escape the consequences. Maybe they assume another identity. Frame someone by taking on their form. Dominate magistrates, teleport to another continent, create simulacrums to do face consequences while you go free, kill people invisibly and without evidence, use divination spells to learn state secrets and sell them, wild shape into a mouse and become the world's most feared assassin, abuse invisibility- etc., etc..
How do governments catch and punish magical criminals if they do not have access to magic themselves?