Faolyn
(she/her)
They are literally a race. A playable race, even. And you think killing them is fun.This is again not a very charitable rephrasing. Yes killing orcs can be fun. But the use of ‘race’ in that phrasing you are using is a pretty strong equivocation
Why not kill elves and take their stuff? What is it about orcs that's fun to kill? Because they're not as pretty as elves? Because ages and ages ago, some people decided that they were OK to kill and you don't want to question that?
You don't like the word race here because it suddenly turns orcs from "fun thing to kill" into "people." And people are individuals, not faceless hordes that exist only to be killed.
Earlier you said:Further you couldn’t be more wrong about play styles. I hardly ever run campaigns like this, and use a broad range of adventure styles, usually with heavy emphasis on RP. Still I understand why dungeon crawls and wilderness exploration where you kill monsters like orcs, goblins and kobolds forms a big part of play for people. I can also see the value it has to making them game function easily
And you just said that killing orcs and goblins is fun.It absolutely impacts play to remove going to dungeons and wilderness, killing monsters and taking their stuff. Other things can be done, but this is like 80% of how people play the game. Again, I think framing it as "killing the native population" is just a way to connect it to colonialism, as killing monsters and taking their stuff can cover a broad range of situations.
So, 80% of people play this way--going into dungeons and killing orcs--and you have fun killing them, but all of a sudden, you hardly ever run campaigns like this? I guess you're not part of that 80%, which kind of makes me wonder where you got this number from, and why you seem to have a hard time grokking those of us who, like you claim, play games with a heavy emphasis on RP and on coming up with motivations for the bad guys beyond "they exist."
Something funny: on another thread (the NuTSR thread) I posted this image taken from the 1e Monster Manual in response to LaNasa, admitted bigot, stealing this description nearly word-for-word for a game he claims to be producing:
"Particularly disgusting because of their brown skin."
(Basically, it's kind of funny that I get to post the same image on two different threads within a day or so.)
Of course, the 1e PHB has this to say about half-orcs, which is echoed in the next paragraph of the orc's MM description:
"Mongrels." "Passing as human."
(And you wonder why some people have said that orcs are racist.)
Now, by the time 2e rolled along, orcs had been changed: they were now green-gray, not "disgusting brown." I guess this begs a question: were whoever wrote the entries for the 2e Monstrous Compendium being stifled or otherwise doing a disservice to the gaming community because at some time between 1977 and 1989 they realized that maybe describing brown skin as being disgusting wasn't actually acceptable?
"But they're not real! They're a fantasy people!" you might say, as you've said that in the past. And sure. There aren't any orcs in real life. There aren't any elves or halflings in real life, and yet very few gamers (except for elf-haters like Snarf) would consider it "fun" to go around killing them and taking their stuff. There are humans in real life, of course, but I'm pretty sure that any PC who went around murdering human NPCs (or elves and halflings) and looting their stuff in the way that, according to you, 80% of players do to orcs, those PCs would likely be looking at an alignment change to evil.