Point of Discussion: We've established in the prior discussion in this thread that this isn't the case, whether we subscribe to Rule 0 or not. Game rules can always be removed or altered. If you also believe that the GM has no constraints, that also extends to their ability to remove game rules. The game may suffer as a result of those changes, but that's a different matter than the rote point of whether the rules can be changed.
Well, first, my eyes glaze over occasionally so I may well have missed some aspects. There's a lot going on.
However, I would say that
some rules can be abandoned or altered. People do it all the time. But you can't remove
all rules because then it's just story hour. But even story hour has rules for how we conduct ourselves, just not officially written ones. But that's a quibble.
You know that you are reading a book and watching a TV show. You have not lost your sense of being a meatbag. Likewise, you as a meatbag player see and hear your GM make a roll or two as they open the Monster Manual behind the screen while your characters are delving a dungeon. Do you choose to ignore what the GM is doing? Does having an awareness of what the GM could be doing interfere with your immersion? Why or why not?
For similar reasons I don't watch "Behind the Scenes" shows. How, occasionally, I have to remind myself not to focus on the symbols on the page when I'm reading a book. Not sure I can describe it better but I have to tell myself to immerse myself in the story and wonder if the TV show is on a soundstage or if they rented a house and if they rented a house where they had to set up cameras. Heck, I don't even really care for interviews with actors when they go into details of how the sausage is made.
Likewise, even if you know that rolls and moves constrain the GM, would you be able to tell in the case of
the 16 HP Dragon? Maybe you would; however, in my own experience, I was too engrossed in the game fiction of similar situations to notice anything other than what my character was doing and what was going on in the surrounding fiction. As the PbtA adage goes, "to do it, do it," and I was too busy "doing it" by engaging myself with the fiction.
But what I don't know is that the GM won't make a hard move that would violate the principles of the game. That dragon could be a sock puppet for all I know and perhaps when I roll low on that perception check and the DM just gives
that smile and says I don't notice anything it's part of the fun of the game. Even if the DM is just messing with me.
Why are you not equally concerned when people in this thread state that a lack of controls on the GM is a universal good with no explanation and asserted as truth?
Because I'm not saying lack of controls on a DM is a universal good. I'm saying different games work differently and different aspects of games will work better for certain people.
B/X (and OSE) provide a fair amount of constraints on the GM as does OSR for that matter. Even if the GM is hypothetically sans contraintes, the GM has some pretty tight expectations for how they should run the game, because B/X is honestly a fairly focused game.
It's been a while, but I don't remember significant restrictions as actual rules to follow. Certainly not ones the players knew. There's guidance, just like the current rules. But it's not like we paid all that much attention to the rules back when.
The OSR community does acknowledge that nothing technically binds the GM's authority. The OSR community also eschews balanced encounters. On the other hand, the OSR community does value things like "skilled play," which does require the GM to respect and honor when the players' skilled gameplay overcomes their prep. The GM is expected to restrain themselves there and not just streamroll the PCs because the players "ruined" the GM's prepped ideas and encounters. OSR also tries to put in safeguards that constrains the GM's ability to railroad the PCs or to force GM pre-authored story on them: e.g., random tables, non-linear dungeons, wandering monster checks, etc.
I don't have any insight into the OSR community. Different people run their games differently. Good.
More condescension.
Well you say things I consider blindingly obvious and pretty much mansplaining (postersplaining?) what I've been saying I get a little sarcastic.
If you would like, I or others could either tell you more about some of these games or point you in the direction of threads, videos, or articles where these are discussed in greater detail. I can share now that my own experience of going from GMing more traditionally-structured games like D&D or CoC to games like Dungeon World/Stonetop or Blades in the Dark was that it demanded a lot of me as a GM in the moment since you don't necessarily have the same sort of prep to fall back on since you are reacting to the PCs from moment to moment and scenario to scenario.
I've read articles, I've read rules. An actual play stream might be interesting.
But I think a fair amount of "What I prefer" is getting interpreted as "You're having bad-wrong-fun". Or that if I ask or try to clarify that I'm stating "this is how your game works". Now, I'll be the first I have to get better at how I say things, but most of the time if I ever said "this is how your game works" the problem is I wasn't as explicit as I should have been that I'm just trying to restate my understanding of how it works. That's why an in-person conversation works better.