D&D General Fighting Law and Order

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Well, I have had no contact other then that single e-mail for the game. But it's not like I know the guy, anyway.

One player of the game did e-mail me to say how great he thought the game was, and he looks forward to "being on the run for the next game". He thinks the DM will be busy again this weekend...

So...maybe run the game again. I'm so tempted to start the game with Tyr coming down and ploymorphing all the PCs into deers and then seting a pack of wolves on them to rip them apart. Then maybe see if they want to play Munskin for the next couple hours.

But at my heart is a Teaching Railroad DM of horror...so, I have my forced game plan. Start off with the PCs hidding in the caves...and have some Dumb and Dumber bounty hunters after them(to set up some illusioniusm for the players). Then toss a nice...Adjustment Bureau, TVA, Timecop and "Put Things Right that Once Went Wrong" plot at them. Toss in some modrons "fixing reality" to attack the characters. Then have alternate copies of the PCs show up. They will claim to be from a "good" alt world where they are not murderhobos and are here to put right what once when wrong: The PC slaughter fest. And when the PCs fall for this....they discover the alt PCs are really from the "evil twin" world where the alts did the slaughter and are now out to slaughter all their alts across reality.

This lets me show them their characters made much better and like three times as more powerful. I can tell by looking they made their characters using only the 'core' 5E stuff. The players will either kill the double characters or, more likely have their characters killed by the doubles. Each way, they will see much better and more powerful versions of their characters.

If the characters die, and they players walk out...oh well game over for them. If they stick it out, I'll do the spin that they can "come back" as Alternative Alternative versions of their character, but offer them more class options, items, spell, ect to remake their character.

Maybe the players choose to Put Right What Once Went Wrong. Maybe they choose to run with their new and improved 'stealth' characters. Or something related......should fill up the game time.

Personally, not a fan of such a heavy handed let's teach the players a lesson because they're playing "wrong" approach.

I mean sick the multiverse on them? Seems a bit extreme, no?
 

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Oh, is this one of those things where you get an email, then you have to DM for seven groups or else you have bad luck? I hate when I get those.
Lol....I might need to write some e-mails.

Personally, not a fan of such a heavy handed let's teach the players a lesson because they're playing "wrong" approach.

I mean sick the multiverse on them? Seems a bit extreme, no?
I'm a big fan myself.

And I'm extreme.
 

Sure. So you don't like the time travel/"just a dream" thing. That's not a reason why the OP and the OP's friends shouldn't think about it. For them it might be preferable!
The OP asked for advice. I gave my advice, and I explained why I wouldn't give the advice given by others.
 

Well, I have had no contact other then that single e-mail for the game. But it's not like I know the guy, anyway.

One player of the game did e-mail me to say how great he thought the game was, and he looks forward to "being on the run for the next game". He thinks the DM will be busy again this weekend...

So...maybe run the game again. I'm so tempted to start the game with Tyr coming down and ploymorphing all the PCs into deers and then seting a pack of wolves on them to rip them apart. Then maybe see if they want to play Munskin for the next couple hours.

But at my heart is a Teaching Railroad DM of horror...so, I have my forced game plan. Start off with the PCs hidding in the caves...and have some Dumb and Dumber bounty hunters after them(to set up some illusioniusm for the players). Then toss a nice...Adjustment Bureau, TVA, Timecop and "Put Things Right that Once Went Wrong" plot at them. Toss in some modrons "fixing reality" to attack the characters. Then have alternate copies of the PCs show up. They will claim to be from a "good" alt world where they are not murderhobos and are here to put right what once when wrong: The PC slaughter fest. And when the PCs fall for this....they discover the alt PCs are really from the "evil twin" world where the alts did the slaughter and are now out to slaughter all their alts across reality.

This lets me show them their characters made much better and like three times as more powerful. I can tell by looking they made their characters using only the 'core' 5E stuff. The players will either kill the double characters or, more likely have their characters killed by the doubles. Each way, they will see much better and more powerful versions of their characters.

If the characters die, and they players walk out...oh well game over for them. If they stick it out, I'll do the spin that they can "come back" as Alternative Alternative versions of their character, but offer them more class options, items, spell, ect to remake their character.

Maybe the players choose to Put Right What Once Went Wrong. Maybe they choose to run with their new and improved 'stealth' characters. Or something related......should fill up the game time.
Maybe just decline the invitation.

You got away with it last time. Doubling down and revealing that you weren't actually doing the thing they enjoyed but are in fact looking to punish them for enjoying it is not going to go well.
 

Well, I have had no contact other then that single e-mail for the game. But it's not like I know the guy, anyway.

One player of the game did e-mail me to say how great he thought the game was, and he looks forward to "being on the run for the next game". He thinks the DM will be busy again this weekend...

So...maybe run the game again. I'm so tempted to start the game with Tyr coming down and ploymorphing all the PCs into deers and then seting a pack of wolves on them to rip them apart. Then maybe see if they want to play Munskin for the next couple hours.

But at my heart is a Teaching Railroad DM of horror...so, I have my forced game plan. Start off with the PCs hidding in the caves...and have some Dumb and Dumber bounty hunters after them(to set up some illusioniusm for the players). Then toss a nice...Adjustment Bureau, TVA, Timecop and "Put Things Right that Once Went Wrong" plot at them. Toss in some modrons "fixing reality" to attack the characters. Then have alternate copies of the PCs show up. They will claim to be from a "good" alt world where they are not murderhobos and are here to put right what once when wrong: The PC slaughter fest. And when the PCs fall for this....they discover the alt PCs are really from the "evil twin" world where the alts did the slaughter and are now out to slaughter all their alts across reality.

This lets me show them their characters made much better and like three times as more powerful. I can tell by looking they made their characters using only the 'core' 5E stuff. The players will either kill the double characters or, more likely have their characters killed by the doubles. Each way, they will see much better and more powerful versions of their characters.

If the characters die, and they players walk out...oh well game over for them. If they stick it out, I'll do the spin that they can "come back" as Alternative Alternative versions of their character, but offer them more class options, items, spell, ect to remake their character.

Maybe the players choose to Put Right What Once Went Wrong. Maybe they choose to run with their new and improved 'stealth' characters. Or something related......should fill up the game time.
Wouldn't this just make the players feel like garbage? Is that your intent?
 



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