Yeah, and it's not as if it's limited to just story games either. There are a number of more traditional or D&D-inspired games that have changed even more familiar terms to better suit their games. Sometimes they are more cutesy. Sometimes they are more edge-lordy. Sometimes they are weirder. But the same is true in video games. IME, the major difference is that video gamers better adjust and deal with it. They just want to play the game and care if it's good or not.Meh - I don't begrudge a game trying to carve an identity for itself by using terms in an unusual way or even inventing whole new words for things, assuming those terms or words are clearly defined up front in the game materials and then used consistently.
I mean, look at "tapping" a card. As far as I know Magic: the Gathering came up with that term; and if it didn't it still sure took it mainstream. Now we see it as commonplace, but it wasn't always.