TwoSix
The Year of the TwoSix
Unless you want to design the setting such that those elements are diegetic, of course.Given that in-fiction there's no such thing as class abilties, feats, etc... the premise is nonsensical.
Unless you want to design the setting such that those elements are diegetic, of course.Given that in-fiction there's no such thing as class abilties, feats, etc... the premise is nonsensical.
Why would you say that? You are representing those in-fiction abilities as game mechanics.Given that in-fiction there's no such thing as class abilties, feats, etc... the premise is nonsensical.
Let alone the comparison of a Level 1 character and a Level 20 character, which can be gained after merely like a couple years of adventuring.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.