Has anyone ever stated that there are no bad DMs?
They certainly do say things very like it.
Meanwhile, please explain how someone who doesn't care about what the rest of the players at the table think or feel is ever suddenly going to be transformed into a paragon of GMing with rules changes.
Never said that.
If you have a lead story teller type game (whether or not others can contribute) there's still going to be some people who will run the game into the ground.
Never said there wouldn't be.
Heck, start another thread. You keep insisting that this only happens because the DM in D&D is assumed to make the final call on rulings. I'd like to know how it would be different other than "it wouldn't happen" platitudes.
No, I keep insisting that it would, and I want to make this extremely clear,
HELP.
Rules do not make bad behavior go away. They
HELP address bad behavior. Rules do not turn ordinary people into saints. They
HELP deal with problematic behavior. Rules do not instill moral virtue. They
HELP guide people toward more productive behavior. And this is something with lots, and lots, and LOTS of good, solid, scientific evidence behind it. Well-made, reasonable rules, when coupled with good communication and positive feedback mechanisms,
actually do improve behavior. It won't make every single person definitely always 100% absolutely perfect, but it DOES make things better.
An absolute refusal to even
consider the useful benefits of these things is exactly what I'm talking about. Just because rules do not MAKE people automatically and inherently perfect, they must obviously be completely ignored as a
component of addressing the problems of bad behavior. As usual, the perfect is the enemy of the good, and since perfect is unattainable, good is thrown out the window along with it.