D&D General Fighting Law and Order

Status
Not open for further replies.
You are confusing trad gaming being under attack with you being personally attacked. That’s not healthy.
This is "you" as a proponent if a style that is being denigrated. Its not personal, but if I disagree with someone's assessment of something I appreciate and enjoy, I see zero problem with defending it, even as I respect the right of that person to express their opinion.

You would prefer that narrative players just get to make potshots at classic or trad play (I guess I have to use these terms now) unchallenged?
 

log in or register to remove this ad

You don't need to defend something when you're winning. :)

Things might be different... but then again, this is in the D&D General thread.

Thread drift happens, but I haven't seen a lot of threads set up to discuss "Story Now" and "Fiction First" that are invaded by D&D Players spoiling for a fight conversation. shrug

That said, the best way for Micah and Oofta and everyone else to deal with a recurrent issue is to simply not engage. After a while, I'm guessing it becomes less fun?
 


Things might be different... but then again, this is in the D&D General thread.

Thread drift happens, but I haven't seen a lot of threads set up to discuss "Story Now" and "Fiction First" that are invaded by D&D Players spoiling for a fight conversation. shrug

That said, the best way for Micah and Oofta and everyone else to deal with a recurrent issue is to simply not engage. After a while, I'm guessing it becomes less fun?
As you say, it is a D&D General thread. I have seen few threads explicitly about narrative games on this forum at all, and when I do see them I try not to engage, as I'm not likely to have anything positive to say.
 


Things might be different... but then again, this is in the D&D General thread.

Thread drift happens, but I haven't seen a lot of threads set up to discuss "Story Now" and "Fiction First" that are invaded by D&D Players spoiling for a fight conversation. shrug

That said, the best way for Micah and Oofta and everyone else to deal with a recurrent issue is to simply not engage. After a while, I'm guessing it becomes less fun?
It's been multiple years, so I guess not. :)
 

Things might be different... but then again, this is in the D&D General thread.

Thread drift happens, but I haven't seen a lot of threads set up to discuss "Story Now" and "Fiction First" that are invaded by D&D Players spoiling for a fight conversation. shrug

That said, the best way for Micah and Oofta and everyone else to deal with a recurrent issue is to simply not engage. After a while, I'm guessing it becomes less fun?

I gave up talking specifics about PbtA a while back. I was curious and wanted to understand more but the attitude if you ask questions or state something slightly wrong ... not worth it.

But like you said, this is a D&D General thread. So I go back to the question myself and others have been asking. For all of those who say other ways of gaming can help prevent bad DMing through application of rules, what would those rules look like for D&D? Because if we have to switch to a PbtA game, I'm not interested and it's not applicable. What rules, specifically would we add to D&D that's not already in the DMG as advice that gets ignored?
 

calling the style that virtually every D&D DM uses a railroad?
You are calling the style that I use, and that many "story now" GMs use, "artificial" and making fun of our treatment of consequences on a failure by comparing it to a stubbed toe. Your explanation of this is that you are sharing your feelings. That you are making sure everyone knows how you feel about (say) PbtA RPGing.

Well, I'm sharing my feelings too. What's wrong with that?
 

are you assuming a 'plot thread' is some sort of GM pre-authored sequence of events that is basically established from the moment/before you even decide to pull on a plot hook?
No, I assume it's something like this:

'the shopkeep never recieved their shipment of potions this week, the caravan was attacked' is a plot hook, a number of plot threads that result from that could be the players collecting herbs for the shopkeep, hunting down the bandits, getting employed as caravan guards, starting up their own delivery business, setting up a portal network, or whatever else happens from however the players decide to react to this hook all of which spin into their own stories that the players continue to shape through their own actions.
I have zero interest in the sort of RPGing you describe here.
 

You are calling the style that I use, and that many "story now" GMs use, "artificial" and making fun of our treatment of consequences on a failure by comparing it to a stubbed toe. Your explanation of this is that you are sharing your feelings. That you are making sure everyone knows how you feel about (say) PbtA RPGing.

Well, I'm sharing my feelings too. What's wrong with that?

I'm done having this conversation. You know full well that railroading does not apply to the play structure of D&D as it is used by everyone else. You can express your feelings without using a pejorative.

But yes, having something always happen on a failure other than simply not accomplishing my goal feels artificial to me.
 

Status
Not open for further replies.
Remove ads

Top