Old Fezziwig
Thanks for the sour persimmons, cousin.
Obviously, I'm not @pemerton, but I thought I'd take a stab at addressing how Burning Wheel might handle these issues.
I think this misses the point in a BW idiom. These particular spellbooks are only of interest inasmuch as they relate to Aramina and Thurgon's beliefs re Aramina will need my protection and I'm not going to finish my career with no spellbooks and an empty purse! The search is a way for pemerton to put Aramina's player in a hard place with regards to I don't need Thurgon's pity — if he succeeded at the roll, her player would have some things to think about. Like, you may not need Thurgon's pity, but how do you feel about him now that he's got these spellbooks for you? If her belief was about Evard's spellbooks in particular, then we'd be able to say concretely that they exist or at least existed.
For me, this would fall under Let it Ride — the matter's settled until something significant changes in the fiction. Thurgon's roll doesn't mean there aren't any spellbooks at all in the tower. It means he didn't find them. Until continued play establishes something different or new about the spellbooks, you can't roll again to find his spellbooks. It's a done deal. And continued play may never come back to this issue. That'd be up to the players.
No, because this is directly related to her belief of I'm not going to finish my career with no spellbooks and an empty purse! the dice need to be rolled — there's something at stake; success is very interesting to the players. You only say "yes" when there's nothing at stake or the result doesn't matter.
In terms of skills, sometimes yes, sometimes no. Because of the way that skill advancement works in BW, it's often worthwhile for players to have their characters do things that they have little to no chance of succeeding at. In terms of beliefs, players whose characters have relevant beliefs will often be proposing these things regardless. It's what they're interested in — I mean, they've gone to the trouble of making it a belief!
It doesn't sound like these spellbooks were of particular interest, as I've noted above, which makes their existence besides the point for BW. But Evard having spellbooks doesn't mean they have to be in this location. Evard could keep his spellbooks somewhere else — this is his abandoned tower. Or the spellbooks could have been here and may have been stolen by someone else. If you wanted to take things to a different place in the fiction, maybe Evard's not a wizard and only pretends to be one. Maybe he practices a different type of magic. Or maybe he's a demon.
Edit: carriage returns!
Did the spellbooks exist prior to Thurgon and Aramina entering the tower?
If no, did they begin to exist once Thurgon decided to look for them?
I think this misses the point in a BW idiom. These particular spellbooks are only of interest inasmuch as they relate to Aramina and Thurgon's beliefs re Aramina will need my protection and I'm not going to finish my career with no spellbooks and an empty purse! The search is a way for pemerton to put Aramina's player in a hard place with regards to I don't need Thurgon's pity — if he succeeded at the roll, her player would have some things to think about. Like, you may not need Thurgon's pity, but how do you feel about him now that he's got these spellbooks for you? If her belief was about Evard's spellbooks in particular, then we'd be able to say concretely that they exist or at least existed.
Since Thurgon didn't find them, what would happen if Aramina decided to look for them? Would it be appropriate for the GM to say "yes, Aramina finds them" after Thurgon failed to, or would a die roll be required here? And if so, why? Or does Thurgon's roll mean there are no spellbooks at all in the tower, no matter what?
For me, this would fall under Let it Ride — the matter's settled until something significant changes in the fiction. Thurgon's roll doesn't mean there aren't any spellbooks at all in the tower. It means he didn't find them. Until continued play establishes something different or new about the spellbooks, you can't roll again to find his spellbooks. It's a done deal. And continued play may never come back to this issue. That'd be up to the players.
Would it be appropriate for the GM to say "yes, Aramina finds them" if she had been the one to look first, not Thurgon, because of her belief about wanting spellbooks, because this belief is potentially less complicated than the relationship between Aramina and Thurgon?
No, because this is directly related to her belief of I'm not going to finish my career with no spellbooks and an empty purse! the dice need to be rolled — there's something at stake; success is very interesting to the players. You only say "yes" when there's nothing at stake or the result doesn't matter.
Doesn't this have the effect of PCs delegating these tasks to PCs with the appropriate beliefs/skills/whatever? Which yes, happens in most games, but seems odd for what you've said about BW.
In terms of skills, sometimes yes, sometimes no. Because of the way that skill advancement works in BW, it's often worthwhile for players to have their characters do things that they have little to no chance of succeeding at. In terms of beliefs, players whose characters have relevant beliefs will often be proposing these things regardless. It's what they're interested in — I mean, they've gone to the trouble of making it a belief!
If Evard is a wizard (I think you said something about Greyhawk once, suggesting this is that Evard) and this is in his wizard's tower, then shouldn't there be spellbooks there regardless of die rolls?
It doesn't sound like these spellbooks were of particular interest, as I've noted above, which makes their existence besides the point for BW. But Evard having spellbooks doesn't mean they have to be in this location. Evard could keep his spellbooks somewhere else — this is his abandoned tower. Or the spellbooks could have been here and may have been stolen by someone else. If you wanted to take things to a different place in the fiction, maybe Evard's not a wizard and only pretends to be one. Maybe he practices a different type of magic. Or maybe he's a demon.
Edit: carriage returns!
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