Whizbang Dustyboots
Gnometown Hero
I've been asked to run a Cypher game for my dad, who is on a big streamlined RPG kick. After we play through the intro adventure in the Cypher intro rulebook, he wants me to make up another.
"Here's the best thing: It can be about anything!"
Ugh. You can tell he doesn't do a lot of creative works. Having no restrictions is kind of overwhelming. Not only do I have to think of an adventure, I have to first start with genre, game world elements, etc.
So, you were in this situation, how would you do it?
"Here's the best thing: It can be about anything!"
Ugh. You can tell he doesn't do a lot of creative works. Having no restrictions is kind of overwhelming. Not only do I have to think of an adventure, I have to first start with genre, game world elements, etc.
So, you were in this situation, how would you do it?