Zubatcarteira
Now you're infected by the Musical Doodle
I think the most impact I've seen a Fighter do in a turn was a level 13 Echo Knight doing 9 attacks with GWM in one go to kill an ancient void dragon thing. Saved us a lot of trouble.
Absolutely right. Wish is literally never necessary. “Reality warping” is just a lever for caster to get the same job done but in a weird way.Nothing in the game does need that altering of reality? If your DM is designing adventures that require a wish spell then get a new DM. It’s just bad writing.
I think there are two very different things that get conflated: the idea that a fighter should have more things to do when not in combat and that those abilities should rival a wizard's magic.The OSR is THE DEFINITION having DM/GM with decades of experiences to manage the game.
It's literally Old School
It's not about competition.
It's about choosing the best option to can afford for the plyers.
It's about spotlight balance for the DM.
Let's have the fighter charm the orc with his +1 to Persuasion over the rogue with +7 or the wizard with Charm Person and tons of slots to spare.
Random Encounter. Rolled a flying fiend.
Like I said in many other thread,5e was designed to rely of DM who alrady knew how to DM in order for the DM to change the rules in order to move the spotlight.
This whole thread is about how game is on magic spells and magic items to make actions and events initiated by martial character an intelligent choice by the whole party.
Ok so I think it’s less a case of DM fix it and more DM don’t break it.Telling the GM to just fix it is not a great solution. Especially when that solution may feel hostile towards a particular player (for nothing more than picking a class and trying to play it properly) and it demands that the characters themselves would act dumb (because they've seen what spells can do, so why not just repeat that past success at every turn).
Ok so I think it’s less a case of DM fix it and more DM don’t break it.
Don’t write adventures that expect a party to have a specific spell to succeed.
Don’t plan encounters that happen on featureless plains with no terrain to interact with.
Don’t clump all your foes in the open then give the party surprise.
Make sure there is a reasonable spread of magic items
These are DM 101 suggestions.
Every fighter subclass pretty much has ways to add more damage.the playtest got rid of the great weapon power attack -5 to hit for +10 damage.
If you get a +3 longsword and have a 20 Str you DO deal 1d8+8 per hit
Now the example I saw the other Peter give was d12 or d10
But let’s go best case 2d6 is the best weapon in the game that is 2d6 plus stat mod plus magic
I’ve never seen the whole party fail such a save.You are expecting a lot out of one action. In either case you are likely using multiple actions and are still not affecting the encounter as much as the single casting.
tanking and killing. Hypnotic Pattern is great when it works exceptionally well, okay when it works at average level. it locks out any AoE damage, makes any “secondary target” abilities harder to use, and is tbh disruptive because it dictates party tactics.I should of posed my question earlier better, lets say the Wizard is your ally is there anything you can do as a 5th level Fighter that can affect any combat encounter like your Wizard ally casting Hypnotic Pattern?
That's my point.
Where does a new DM learn this?
Not the DMG.
5e was designed with the assumption that the DM knows already this already.
But 5e was anostaglia edition deigned to bring back old 1e-3e DMs not teach and help new DMs.
Which spell are they using to do it?
I think this is exactly the kind of thing that bothers me. You described a character on a featureless Demi-plane and attacked by 9 zombies a round. It’s essentially the white room theory. No buildings or choke points to hold, no tactics to employ. No mobility to consider. It the equivalent of playing a game of W40k on a featureless field. And it only happens in homebrewed games.
Have you considered that maybe the DM set that particularly unique situation up purely to make the cleric feel good? That it was a sop for their ego?
Yes, well done. If a cleric is in a featureless plane with infinite zombies all around and they have prepared anti-undead spells then yes they can deal a tremendous amount of damage. You win. Now I’ll go back to playing D&D sessions that aren’t custom geared to allow one class to dominate.
That's the Artist Knight or Technician in my list.A warrior archetype that a lot of myths speak of but does not get bought up a lot, the Warrior Philosopher archetype.