hawkeyefan
Legend
You're making the same (wrong) assumption as AbdulAlhazred, that this event is being introduced on a whim. And as I posted before, I agree that doing so on a whim is a bad call.
I’m not. I asked how these events and their timing are determined, and you said this:
The GM when designing the setting before play begins.
With no further elaboration. The GM decides. That it was on a whim a week or a month before play doesn’t change that it was on a whim.
However, I most certainly don't agree that pre-scheduling some events to happen in the setting on particular dates is a bad call, provided such pre-scheduling is done in complete neutrality and without knowledge of how or even if any PCs will be affected.
Here you mention perhaps determining these events ahead of play on some calendar… but still no mention of how they’re determined. I assume it’s just a matter of the GM deciding.
If I’m wrong, please feel free to explain the actual method you use to determine these events.
Now, as others have already pointed out, regardless of your method, what you’re describing isn’t Story Now play. You’re arguing for the GM’s plot to remain paramount over the desires of players. And your only rationalization for it boils down to this: “the GM made some decisions about what would happen before play began and so those are the things that will happen”.
Think about this and what it does to play. What good comes from it? Do you see how what you’re describing is antithetical to Story Now play?