humble minion
Legend
Fine.
Gygax gets too much credit for the early success and growth of D&D. It was a team effort and other people deserve more acknowledgement, with Weis/Hickman right at the top of the list.
WotCs reluctance to include narrative control mechanics beyond the very anaemic Inspiration system in D&D is a decrepit relic of last-century game design and should be forcibly turfed.
There is no faster way to get me to ignore your new RPG and/or D&D setting than by touting it as 'dark fantasy', unless you also go with 'Norse-inspired'. The Vikings horse is dead, stop beating it.
A lot of the material for old classic TSR settings is utter pants and WotC is entirely correct in believing that it needs major retcons. TSR had a massive volume of output, which led to them producing a lot of gold in those years. But by law of averages they also produced a lot of dross which people forget about when looking back at Dark Sun or Ravenloft or Planescape or whatever through nostalgia goggles.
D&D giants are boring, and their elemental affinities are forced and unimaginative. They should have been retconned wholesale in one of the recent-edition lore rewrites.
The Next Big Thing on the D&D culture wars front will be the barbarian.
Gygax gets too much credit for the early success and growth of D&D. It was a team effort and other people deserve more acknowledgement, with Weis/Hickman right at the top of the list.
WotCs reluctance to include narrative control mechanics beyond the very anaemic Inspiration system in D&D is a decrepit relic of last-century game design and should be forcibly turfed.
There is no faster way to get me to ignore your new RPG and/or D&D setting than by touting it as 'dark fantasy', unless you also go with 'Norse-inspired'. The Vikings horse is dead, stop beating it.
A lot of the material for old classic TSR settings is utter pants and WotC is entirely correct in believing that it needs major retcons. TSR had a massive volume of output, which led to them producing a lot of gold in those years. But by law of averages they also produced a lot of dross which people forget about when looking back at Dark Sun or Ravenloft or Planescape or whatever through nostalgia goggles.
D&D giants are boring, and their elemental affinities are forced and unimaginative. They should have been retconned wholesale in one of the recent-edition lore rewrites.
The Next Big Thing on the D&D culture wars front will be the barbarian.