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Fine.

Gygax gets too much credit for the early success and growth of D&D. It was a team effort and other people deserve more acknowledgement, with Weis/Hickman right at the top of the list.

WotCs reluctance to include narrative control mechanics beyond the very anaemic Inspiration system in D&D is a decrepit relic of last-century game design and should be forcibly turfed.

There is no faster way to get me to ignore your new RPG and/or D&D setting than by touting it as 'dark fantasy', unless you also go with 'Norse-inspired'. The Vikings horse is dead, stop beating it.

A lot of the material for old classic TSR settings is utter pants and WotC is entirely correct in believing that it needs major retcons. TSR had a massive volume of output, which led to them producing a lot of gold in those years. But by law of averages they also produced a lot of dross which people forget about when looking back at Dark Sun or Ravenloft or Planescape or whatever through nostalgia goggles.

D&D giants are boring, and their elemental affinities are forced and unimaginative. They should have been retconned wholesale in one of the recent-edition lore rewrites.

The Next Big Thing on the D&D culture wars front will be the barbarian.
 

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Imagine if RPG creators just randomly tossed Batman or Bugs Bunny in their settings, because "everyone loves Batman." They'd seem insane. But the Mythos? Oh, obviously, we're all going to do that.
I’d love to see that, honestly. Maybe each year would could have a random pick that everyone needs to use.

Oh, and The Empire Strikes Back is the worst of the first three Star Wars movies.
Yes, and it is because it’s where the Skywalker family mythos stuff was introduced. That isn’t in early drafts of Empire. Someday I will actually run a Star Wars game without it. Maybe in Starforged.
 



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