Celebrim
Legend
Are one man shows theater?
Depends on whether they have an audience.
Are one man shows theater?
Depends on whether they have an audience.
Having both ability scores and modifiers is redundant. Pick one or the other.
Hit points are just pointless extra maths to determine how many times you can get hit before falling unconscious...so just skip the maths and list the number of hits you can take.
Most monster design is backasswards. Filling hundreds of books with hundreds of pages of stat blocks is an absolute waste of time and money. Designing monsters as relative to the PCs' power or a simple chart for basic stats would save a lot of space and is infinitely more flexible.
4E is the best designed edition of D&D WotC ever produced. It has the best lore, the best monster design, the best DM advice, the best class balance, the best use of non-combat magic, the best system for non-combat encounters, on and on and on. It's only flaws are that combat takes too long and that skill challenges needed a few more revisions before publication.
B/X is the best designed edition of D&D TSR ever produced.
D&D's almost always reliable magic is boring. Games with rolling for magic are much more exciting. Games like DCC and WFRP do magic better.
RPGs are not story-generating games. Most are incredibly bad at creating stories. Even the dedicated storygames are generally bad at generating story.
Railroading is literally the worst thing you can do as a referee. Railroading is the negation of player agency.
You are going to have to define your terms here, I think.In a RPG any challenge succeed by the players is fake.