Lanefan
Victoria Rules
A few opinions of mine that might not gain me many fans... 
--- D&D works best when approached player-side largely as a rogue-like: you roll up your character, put it in play, and see how long it lasts. Repeat as and when required.
--- Evil characters are not only playable, they're often more interesting and entertaining than the goody-goods.
--- If it's what the character would do, do it.
--- The story of the adventuring party (or parties, in a bigger campaign) is always more important in the long run than the story of any individual character.
--- PCs are not special snowflakes but are (and should be) representative of the setting in which they live. Corollary to this is that to reflect the randomness and variability among people, character stats should be rolled rather than point-bought or arrayed.
--- The seven playable species in 1e (Human, Dwarf, Elf, Gnome, Hobbit, Part-Elf, Part-Orc) is enough, or even one or two too many. Dragonborn, Tieflings, Goliaths - they're all monsters than real PCs beat up on for a living.
--- Species-based stat penalties are not only OK, they're essential in order to avoid Humans becoming the least optimal species in the game. General species-wide alignment trends are also OK.
--- Other than about ten seconds at the very end, Rogue One is the best Star Wars movie hands down. It's not even close.

--- D&D works best when approached player-side largely as a rogue-like: you roll up your character, put it in play, and see how long it lasts. Repeat as and when required.
--- Evil characters are not only playable, they're often more interesting and entertaining than the goody-goods.
--- If it's what the character would do, do it.
--- The story of the adventuring party (or parties, in a bigger campaign) is always more important in the long run than the story of any individual character.
--- PCs are not special snowflakes but are (and should be) representative of the setting in which they live. Corollary to this is that to reflect the randomness and variability among people, character stats should be rolled rather than point-bought or arrayed.
--- The seven playable species in 1e (Human, Dwarf, Elf, Gnome, Hobbit, Part-Elf, Part-Orc) is enough, or even one or two too many. Dragonborn, Tieflings, Goliaths - they're all monsters than real PCs beat up on for a living.
--- Species-based stat penalties are not only OK, they're essential in order to avoid Humans becoming the least optimal species in the game. General species-wide alignment trends are also OK.
--- Other than about ten seconds at the very end, Rogue One is the best Star Wars movie hands down. It's not even close.