xoth.publishing
Swords against tentacles!
Hi all,
I wrote up some simple rules for sea travel for 5E.
The purpose of these rules is to create a little mini-game when going from A to B, somewhere between just stating “you travel for X days and arrive at your destination” and having to play out every random encounter in detail. The problem with the former is that travel feels too easy (and does not carry any cost or risk), and the problem with the latter is that it takes a lot of time away from the main adventure.
The rules are here on my blog:
Feedback wanted, please let me know what you think!
I wrote up some simple rules for sea travel for 5E.
The purpose of these rules is to create a little mini-game when going from A to B, somewhere between just stating “you travel for X days and arrive at your destination” and having to play out every random encounter in detail. The problem with the former is that travel feels too easy (and does not carry any cost or risk), and the problem with the latter is that it takes a lot of time away from the main adventure.
The rules are here on my blog:
Feedback wanted, please let me know what you think!